I've seen the same questions over and over and over and over and over and over...
I type 'devmap <mymap>' but it doesn't work!
-Are you certain you have a bsp file?
-Is it in gamedata/base/maps?
-Did you set 'sv_pure' to '0'?
-Did you remember NOT to type 'mymap.bsp', and just 'mymap'?
-Was it compiled with sof2map, and NOT q3map?
How do I release it?
You will need the following things in your pk3:
/maps/mymap.bsp
/levelshots/mymap.jpg (or tga)
/botroutes/mymap.wnt (for bot support)
/scripts/mymap.arena (Tells the game what kind of map it is - look in an already released map for details)
/textures/mymap/textures (for textures)
/shaders/ (for shaders)
/models/mymap/models (for models)
I can't find the map models
-You have to extract them from asset0.pk3 into your base folder
How do I make the death pits?
Make a large brush filling up your pit.
Texture it with system/trigger
Right click on it, and make it a trigger_hurt
Press n
Set 'dmg' to '-1'.
I type 'devmap <mymap>' but it doesn't work!
-Are you certain you have a bsp file?
-Is it in gamedata/base/maps?
-Did you set 'sv_pure' to '0'?
-Did you remember NOT to type 'mymap.bsp', and just 'mymap'?
-Was it compiled with sof2map, and NOT q3map?
How do I release it?
You will need the following things in your pk3:
/maps/mymap.bsp
/levelshots/mymap.jpg (or tga)
/botroutes/mymap.wnt (for bot support)
/scripts/mymap.arena (Tells the game what kind of map it is - look in an already released map for details)
/textures/mymap/textures (for textures)
/shaders/ (for shaders)
/models/mymap/models (for models)
I can't find the map models
-You have to extract them from asset0.pk3 into your base folder
How do I make the death pits?
Make a large brush filling up your pit.
Texture it with system/trigger
Right click on it, and make it a trigger_hurt
Press n
Set 'dmg' to '-1'.