Hi!
I have used the "misc_model" entity to insert models such as tress and plants into my level, but there is only one problem, in-game, I can run THROUGH the trees' trunks...
I realize that I should use a "func_wall" entity to prevent this. What I did is use the "No Draw" texture from the "System" subset and made a brush that covered the entire trunk. I then made it a "func_wall". I then saved, compiled and tested the level out but I could still run through the trunks!
How do I get around this problem?
Also, if you can answer this, please do. Some of the models don't seem to have the leaves visible as leaves, the brushes that are supposed to be leaves appear as "Shader Missing" in-editor and when I compile the map, in-game, they are invisible!
What is the problem here?
Thanks for your time and help and please reply ASAP!
Kayron James Mercieca - kayronjm@gibnet.gi
I have used the "misc_model" entity to insert models such as tress and plants into my level, but there is only one problem, in-game, I can run THROUGH the trees' trunks...
I realize that I should use a "func_wall" entity to prevent this. What I did is use the "No Draw" texture from the "System" subset and made a brush that covered the entire trunk. I then made it a "func_wall". I then saved, compiled and tested the level out but I could still run through the trunks!
How do I get around this problem?
Also, if you can answer this, please do. Some of the models don't seem to have the leaves visible as leaves, the brushes that are supposed to be leaves appear as "Shader Missing" in-editor and when I compile the map, in-game, they are invisible!
What is the problem here?
Thanks for your time and help and please reply ASAP!
Kayron James Mercieca - kayronjm@gibnet.gi