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ForumsJedi Outcast and Jedi Academy Editing Forum → Inserting GFX Sprites - How (fx_runner?)?
Inserting GFX Sprites - How (fx_runner?)?
2002-05-18, 1:08 PM #1
Hi!
As the topic suggests, I need help inserting GFX sprites. First of all, the map I'm making is based on a courtyard area and I was to insert grass and as I've seen in the "Yavin Swamp" level, the grass there are all GFX sprites which I HAVE found in the game's "assets0.pk3" archive. The sprite is basically in:

gfx\sprites\ss_grass_grasspatchy.tga

What do I do?
I have tried to put in an "fx_runner" entity on the floor and an "fxFile" value of the sprite's location as placed above but it didn't work...

Neither did my trial to make a fire torch work. I put on an "fx_runner" entity the "fxFile" value of a GFX effect and it didn't appear in-game...

What am I doing wrong with these GFX and "fx_runner" entities?

Oh by the way, when compiled, I placed the BSP file in a PK3 archive in my "base" folder to make sure the "fx_runner" entities CAN load the GFX from the "assets0.pk3" file, but they didn't appear!

Please reply ASAP and thanks for your time and help...

Kayron James Mercieca - kayronjm@gibnet.gi
2002-05-18, 1:30 PM #2
Hey!

Try this thread (It's near the bottom of the 1st page!!!)
http://forums.massassi.net/html/Forum17/HTML/000541.html

Look for my post it explains all!! (I think!!)

You don't need to place it in a PK3 file to test it. Also for some reason some of the FX stuff isn't showing up in SP so if you are doing an SP map be warned.

[http://forums.massassi.net/html/cool.gif] Llawnroc [http://forums.massassi.net/html/cool.gif]
2002-05-18, 3:17 PM #3
Thanks for your reply, but how can there be problems in single player for spawning some GFX?
If you go to the "Yavin Swamp" level, you see all the GFX I want there, with no problems! :/

All the GFX I have tried to spawn do not work, are you sure "fx_runner" is the answer to spawning GFX?

Kayron James Mercieca - kayronjm@gibnet.gi
2002-05-19, 4:31 AM #4
those grass things are sprites and are done
in .shaders, open up some of Raven's shaders and read the included file with tools, it mentions some stuff relavant to this topic. Then just use their shaders or modify them to make your own.
2002-05-19, 2:35 PM #5
Be sure you test in MP and not SP. My flames wouldn't work till I did.

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