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ForumsJedi Outcast and Jedi Academy Editing Forum → What does this mean?!
What does this mean?!
2002-06-05, 4:01 PM #1
I want to know what is wrong with this, i found it in the Junk.txt and it is the reason why my file keeps compiling as: .bak .map .prt, but i don't need the .PRT file! Tell me whats wrong and how to fix it please!

SoF2Map v1.0c (c) 2000 Raven Software Inc.

---- BSP ----
entering c:/our_st~1/stephen/gamedata/base/shaders/n1.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/vitigis.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/serylcann.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/evil8_base.shader
Unknown surfaceparm: "pointlight" processing textures/evil8_fx/e8alphaspawn
Unknown surfaceparm: "pointlight" processing textures/evil8_fx/e8yarrow
Unknown surfaceparm: "pointlight" processing textures/evil8_fx/e8red_dcl
Unknown surfaceparm: "pointlight" processing textures/evil8_fx/e8blue_dcl
Unknown surfaceparm: "alphashadow" processing textures/evil8_grate/e8xgirder
Unknown surfaceparm: "alphashadow" processing textures/evil8_trim/e8mtltrim2
Unknown surfaceparm: "alphashadow" processing textures/evil8_trim/e8wrntrim2
WARNING: Duplicate shader name textures/evil8_trim/e8mtltrim2 (replacing)
Unknown surfaceparm: "alphashadow" processing textures/evil8_trim/e8mtltrim2
Unknown surfaceparm: "alphashadow" processing textures/evil8_grate/e8bgrate01
Unknown surfaceparm: "alphashadow" processing textures/evil8_fx/e8rail
Unknown surfaceparm: "nolightmap" processing textures/evil8_fx/e8icon_red
Unknown surfaceparm: "nolightmap" processing textures/evil8_fx/e8icon_blue
Unknown surfaceparm: "nolightmap" processing textures/evil8_fx/e8scuffs1
Unknown surfaceparm: "nolightmap" processing textures/evil8_fx/e8circle_red
Unknown surfaceparm: "nolightmap" processing textures/evil8_fx/e8circle_blue
Unknown surfaceparm: "nolightmap" processing textures/evil8_fx/e8circle_red_fade
Unknown surfaceparm: "nolightmap" processing textures/evil8_fx/e8circle_blue_fade
Unknown surfaceparm: "pointlight" processing textures/evil8_fx/e8evilspacetxt
Unknown surfaceparm: "nolightmap" processing textures/evil8_fx/e8beam
Unknown surfaceparm: "nolightmap" processing textures/evil8_fx/e8beam_blue
entering c:/our_st~1/stephen/gamedata/base/shaders/xpadeffect.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/zoom.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/cinematics.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/common.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/decals.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/doomgiver.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/effects.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/explosions.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/flares.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/fogs.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/gfx.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/gfx2.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/imperial.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/items.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/marks.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/metashader.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/models.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/mp.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/nar_shaddaa.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/players.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/sabers.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/scavenger.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/skies.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/sprites.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/system.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/test.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/text_crawl.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/dotf2.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/shfl.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/what.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/what2.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/whitelight.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/vader.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/throneroom.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/training.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/Belial_Env.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/ui.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/yavin.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/Mandalorian.shader
entering c:/our_st~1/stephen/gamedata/base/shaders/bespin.shader
Loading map file c:/our_stuff/stephen/gamedata/base/maps/vojt.map
entering c:/our_stuff/stephen/gamedata/base/maps/vojt.map
WARNING: Couldn't find image for shader noshader
writing c:/our_stuff/stephen/gamedata/base/maps/vojt.prt
NumPoints (67) exceed MAX_POINTS_ON_WINDING (64). Sample points: (-1248.00 -3592.00 664.00) (-1256.00 -2896.00 664.00) (-1256.00 -2040.00 664.00)
SoF2Map v1.0c (c) 2000 Raven Software Inc.

---- Vis ----
reading c:/our_stuff/stephen/gamedata/base/maps/vojt.bsp
c:/our_stuff/stephen/gamedata/base/maps/vojt.bsp could not be found
SoF2Map v1.0c (c) 2000 Raven Software Inc.

I sure hope someone knows what this means!
Thanks

[This message has been edited by Silas_Kar (edited June 05, 2002).]
2002-06-05, 4:29 PM #2
It means your map is screwed. Cut parts out until it goes away, and rebuild whatever was causing it.
2002-06-05, 4:30 PM #3
And; you do need the prt file. It's used by vis. It won't go away, no matter how you try and compile it.
2002-06-05, 4:45 PM #4
Ok i'll try thanx JM

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