I keep running out of memory when I change textures more than a few times. I have shut down all other programs other than windows and systemtray so I don't have much else running. Sometimes I run out as it is compiling. I have a 500 mghz processor and 196 mb's of memory and a 64 mB card. But I continue to recieve this message after I have changed from texture selections. Such as changing from bespin to Yavin I get this cannot allocates bytes. It usually stops after I restart my pc. Anyway to prevent this?