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ForumsJedi Outcast and Jedi Academy Editing Forum → Doors, triggers and other fun stuff.
Doors, triggers and other fun stuff.
2002-08-19, 6:45 PM #1
I'm trying to make two lage doors that open to each side but I can't get both of them to open at once.


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I'm just tired of trying to make sense of this sorry world previous generations are so smugly handing over to us like so much skid-marked underwear.
On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
2002-08-19, 7:44 PM #2
Do you want to trigger the doors with a switch or by walking up to them?

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"Would you rather die here, in the back of a convenience store?"
2002-08-19, 9:57 PM #3
Give both doors a 'key' of "team" and then a unique 'value' like "door1" or whatever. then connect the trigger to one of the doors, only needs to be one b/c the team key makes them open at the same time. Make sure you set the open directions to be opposite, thought that part I'm sure you knew [http://forums.massassi.net/html/smile.gif]
2002-08-20, 5:15 AM #4
Thanks Jungle, that worked.
Now for my next problem,
I have a hidden door up on a wall, i want it to be opend when the player waks through a trigger down in the room.
On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
2002-08-20, 5:28 AM #5
Just target the trigger at the door. It should open when you pass through the trigger.
Swiftsaber Productions
Been running strong for 5 years long...
2002-08-20, 5:46 AM #6
it should but it dosn't.
also I have a npc behind the door and I can't have him opening the door, what should I do about that?
On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
2002-08-20, 9:47 AM #7
Ok for the hidden door, do you want it to open and stay open, or open for like a little bit after he triggers it and then close back.

If you want it to stay open for a little while and then close, make your trigger brush, make it a trigger_multiple. Hit 'n' key to get into it's properties, then give it a 'key' of "delay" and a 'value' of "1"...this makes the door wait one sec' after the trigger is fired to open (so player will have time to notice it). Now give it another 'key' of "wait" and a 'value' of ohhhh "6"...now you'll have to wait six seconds before you can fire the trigger again. Now deselect the trigger.

Now select your hidden door, hit 'n' key to bring up the properties. First check the 'toggle' spawn flag box..allows for it to be opened more than once...or else door will only do it's cycle one time. Now add a 'key' of "wait" and 'value' of around "15"...now the door will wait 15 secs' before closing (this may need to vary depending on how hard it is to reach your hidden door). Deselect the everything, now first select your trigger, then your door, then connect using "ctrl+k". You should be set, compile and test.

For a door to open and stay open I think you have to use the start off spawn flag (can't remember) then use a trigger_activate to open it...but I've never needed to do this so can't remember off the top of my head.

And for your NPC not to trigger it just, check the "player_only" spawnflag...this allows only kyle to fire the trigger.

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