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ForumsJedi Outcast and Jedi Academy Editing Forum → making it a .pk3
making it a .pk3
2002-08-16, 5:19 PM #1
ok.....i've dont bot support, i've dont the .arena and levelshot and everything.. now to make it a pk3..i downloaded a template, made the level a pk3, and of course, put the other files in the same folder with it......now.....does that folder have to be a pk3? or does it just have to be compressed (zipped)?


Winzip version i have does not allow me to rename the file extension from .zip, so i used the template for the level, question is, how do i get it to work from there... it doesnt show up under the map list in game....


any thoughts, suggestions, questions for more info?


please


-opus

------------------------------------

"heeeeeeeeeeey, sheep..."
2002-08-16, 6:01 PM #2
*bamf*


oops i mean *bump*
2002-08-16, 6:20 PM #3
Use WinZip, and use max compression. Make sure all the files are in the correct paths RELATIVE to your base folder.

Example:

maps
textures\mymap
shaders\mymap

That's what the paths should look like when you view the PK3/ZIP in WinZip.

Once you've got it zipped, open the DOS prompt, and go to the directory of your ZIP. Do this by typing cd \myeditingfolder\jedioutcast\blah\blah pk3s or something like that. Then, type ren mylevel.zip mylevel.pk3. You're done!
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2002-08-17, 5:15 AM #4
You could also just change the extension in Windows itself...
Swiftsaber Productions
Been running strong for 5 years long...
2002-08-17, 6:02 AM #5
Hi!
If you need extra help on the subject, you might want to download my "Doing - Compiling & Packing Maps (PK3)" tutorial at my website (JK2 Mapping):

http://mapping.jediknightii.net/

Hope this helps! [http://forums.massassi.net/html/wink.gif]

Kayron James Mercieca - JK2 Mapping
2002-08-17, 6:44 AM #6
Quote:
<font face="Verdana, Arial" size="2">Originally posted by spudmasterG:
You could also just change the extension in Windows itself...</font>


If he has the "Hide known file extenstions" on, it won't work.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2002-08-17, 7:10 AM #7
well, 007, funny you should mention it i've used your tutorial up until now, and it worked great.....the problem is renaming to pk3....the final problem....emon i'll try your idea, and thanks everyone, i'll post again when i see if it worked


-opus
2002-08-17, 9:32 AM #8
if you cant rename the pak its cuz winblows defaults to hide file extentions; change that. if you dont know how, **** with yer computer more
Shaving is not a high priority with Jedi.
Would you want to shave with a lightsaber?

I don't like quake, never liked quake, and don't like Star Wars quake. So basically jk2mp.exe never gets used on my computer.
2002-08-17, 6:26 PM #9
ok, i made the file into a pk3 using the file extensions thing.... and i took it...well

step by step

i put all files (screeshots, level, .arena, etc) into the zip file, exited out, manually renamed it to .pk3....this didnt let me access it in game......

so then i put that file into a zip file...

unzipped it just as if i'd d'led it, and then.....that didn't work either....help!


-opus
2002-08-17, 9:07 PM #10
make sure the relative paths are correct inside of the pak file
Shaving is not a high priority with Jedi.
Would you want to shave with a lightsaber?

I don't like quake, never liked quake, and don't like Star Wars quake. So basically jk2mp.exe never gets used on my computer.
2002-08-17, 10:18 PM #11
your computer(folder)>tools>folder options>uncheck hide extensions for known file types. hope this helps.
America, home of the free gift with purchase.
2002-08-18, 3:50 AM #12
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Michael:
make sure the relative paths are correct inside of the pak file</font>


More info here. If you use Pakscape, it already has the file structure, so you just have to paste your files into the correct folders and save the pk3.

[This message has been edited by spudmasterG (edited August 18, 2002).]
Swiftsaber Productions
Been running strong for 5 years long...
2002-08-18, 6:12 AM #13
Ah right...
Just open up "My Computer" and go to the "Tools" menu and select "Folder Options". In the upcoming window, click on the "View" tab and uncheck the option titled:

Hide extensions for known file types

Click "OK" and your map should be named:

(mapname).zip

Now it's just a simple case of renaming the file to delete ".zip" and adding ".pk3" and pressing ENTER, when Windows prompts if you really want to change the file type, answer "Yes" the voila! [http://forums.massassi.net/html/wink.gif]

Kayron James Mercieca - JK2 Mapping
2002-08-18, 6:37 AM #14
exactly what i said thanks.....
America, home of the free gift with purchase.
2002-08-18, 7:09 AM #15
didnt i say already?

i did uncheck hide known file extensions, unfortunately....

it still doesnt work. Any ideas? i went into winzip, put two screenshots, the .arena, the map(btw, the map i put in the zip file, should that be pk3 or bsp?) and also put in the levelshot.....but for some unforseen reason, it was not 'zipped'.....so i took that file and put it in a zip file(weird huh?) and it doesnt work


what i am gonna try is to put the map (as a pk3) into the zip folder with the others, check the .arena and such.....and btw, if the map in the zip folder is supposed to be a pk3 and not a bsp, please tell....


thanks again, all!


-opus
2002-08-18, 7:34 AM #16
OK, first off, the map file that you put in is supposed to be BSP format.

Using WinZip, just make sure you have subfolders with the different files in them. After you make it a zip, change the extension to pk3. Using Pakscape, the file structure is already there for you.

-The .bsp goes in a "maps" subfolder.
-The .arena file goes in a "scripts" subfolder.
-Your levelshot goes in a "levelshots" subfolder.
-Any extra sounds(not included with the game) that you put in your map go into the "sounds" folder.
-Any extra textures you may be using go in the "textures" subfolder.

You then make the pk3(as X.pk3, where X is the name of your map) and that should be all.

Basically, all you do is transfer your files from inside the JO subfolders, into the subfolders of the pk3 file. It's pretty simple.

That's the extent of my knowledge on pk3 file structure, since I'm just getting used to mapping with JO myself. If you didn't understand that, or it didn't work, then just say so, and I'm sure someone else'll be able to clear it up for you.

[This message has been edited by spudmasterG (edited August 18, 2002).]
Swiftsaber Productions
Been running strong for 5 years long...
2002-08-18, 8:26 AM #17
I wouldn't recommend releasing the MAP file unless you want some kid to open it up, paste their clan logo on it and release it as their own work.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2002-08-18, 9:47 AM #18
Ah... good thing I haven't released any levels, then.
Swiftsaber Productions
Been running strong for 5 years long...
2002-08-20, 3:31 PM #19
ooh.....i knew not to release the .map

icky

d*** kids! stealing my map! what in tarnation!


ok.....in the zip file, to i need to have an actual map folder, tex folder, etc, or do i just need to take it from that folder with 'save full path' checked?

i'll try these ideas and thanks


btw....i used some of mada's tex's, do i need to put those in a tex folder in the zip file?

dumb question, people who dont have his levels wont be able to load them without them

if that made any sense


-opus
2002-08-20, 3:54 PM #20
Yeah, that would sort of suck to have worked on something for half a year, release it, and then have someone else go and claim it as their own. I wasn't exactly thinking when I was writing that little blurb. Tired from lack of sleep and overuse of brain doing calculus. Ugh... [http://www.x-sages.com/forums/graemlins/tired.gif]

Anyway, if you're zipping the file, then making it into a pk3, then yes, you need to have those subfolders inside the zip.

Eh, just remember to give credit to MaDa for using his textures. But, of course, you probably already knew that, seeing as how that's what he and most other texture/shader makers ask.

I'm pretty sure you're supposed to include the texes in the "textures" subfolder so that they'll appear in-game. So, yes, you need to include the extra texes.

[This message has been edited by spudmasterG (edited August 20, 2002).]
Swiftsaber Productions
Been running strong for 5 years long...

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