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ForumsJedi Outcast and Jedi Academy Editing Forum → doors
doors
2002-10-11, 7:11 PM #1
can someone tell me how to make a door with a button? i get the trigger part and binding part. what i dont get is how do you decide how far out the door goes? and, do you click on the angle you want it to go on the type of grid your on? (overhead, front, side)i already have the func door and func button bound together, so just tell me how to decide how for out the door goes, and how to decide which direction.
America, home of the free gift with purchase.
2002-10-11, 10:42 PM #2
The func_door entites always makes a brush move over a distance that is the same length as the door size. That means that if you made a door that is 128 pixels tall and moves up, it will move 128 pixels up. However, if you have a "lip" setting (all doors default to 8 pixels), the door will move up 128 pixels - the lip value (that means it only goes 120 pixels up and leaves 8 pixels of the brush showing in the door jam). You can set the angle of the door by using the angle buttons or manually typing in a number value for the "angle" value. In JO, 90 is north, 0 is east, 180 is west, 270 is south, -1 is up and -2 is down. if you want the door to move to a specific height you want, you have to mess around with the lip value to do that. If you were to enter a lip value of -128 to a door that is 128 pixels tall and moves up, it will move upwards 256 pixels. Hope this all helps. If you can't stand messing with lips and such for setting the distance a door moves, just use a icarus script and make the door be a func_static that has a origin brush and uses a ref_tag for the position it should move to.

-- SavageX

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"Never trust a bartender with bad grammar." - one of the many one-liners of Kyle Katarn.
"Be kind to nerds because one day... one will be your boss."
SavageX's Editing Corner
2002-10-12, 3:21 AM #3
Savage, you're wrong (I think) about the lip key. The lip key is supposed to subtract X amount from the total movement. So, if your door is 128 units tall, it normally moves up a complete 128 units, and the door is probably completely hidden. You assign the lip key a value to reduce the amount. If you set it to 8 or 16, there'll be a small amount of door showing. If you want to use it for an elevator, you could give it a huge negative lip value.

It could be useful for turning JM's awesome switched doors that have push/pullable switches (without ICARUS!) into elevators. More can be found at http://www.massassi.net/coffeestain, see the switched door tut (9 steps)).
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2002-10-12, 5:07 AM #4
what the hell??? my post got deleted again!!! ok, if all those angles are west north east and south, then west could be east and east could be west depending on what mapping view your in right? so in the case how do you decide?
America, home of the free gift with purchase.
2002-10-12, 5:15 AM #5
Those angles are the same as the top view of the map. So when you click the button for east, it will go to the right from the top view.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2002-10-12, 5:16 AM #6
ok thanks emon

wait, then how do you make something go UP?

[This message has been edited by drizzt2k2 (edited October 12, 2002).]
America, home of the free gift with purchase.
2002-10-13, 9:31 AM #7
Up is "Angle : -1" Down is "Angle : -2" or push the up, down buttons right near teh other angle buttons.

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