Mercenary is correct. Dynamic Music is done with the dms.dat file. To add music, just add this at the bottom of the file inside the "levelmusic" set of "{}":
MyLevel
{
action your_action_music
explore your_explore_music
boss your_boss_music
}
Note: don't add the .mp3 to the file name of your music and don't right the full path (just the name of the music file will do.) Make sure your music is in the "music" folder of the game. If you want, you can add a "uses" and make it use a music set from the other levels in the game. For instance, if you just want to use kejim_post's music, just do this:
MyLevel
{
uses kejim_post
}
This will make your level use the music files from the kejim_post level. I should note that the dms.dat file can be stubborn so it might not work all the time so I suggest you just use the other level's music and don't mix the "uses" with the action/explore/boss ones.
-- SavageX
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"Never trust a bartender with bad grammar." - one of the many one-liners of Kyle Katarn.
"Be kind to nerds because one day... one will be your boss."
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