I had a lot of problems with flickering NPCS (including the model of Kyle in 3rd person mode) before and was told this was down to having too many NPCs in the level at once - there were a lot you couldn't see (so FPS was fine) but they were all over the place because it was an open level. I've closed the level in a lot, which means for each area of street I can spawn a number of NPCs there and then. This means there are never more than 20 or 30 NPCs in the level at once, absolute maximum. However, I've just compiled the level and all the entieis includingthe NPCs are still flickering!
This includes func_door and func_breakables.
I have a lot of custom textures in the level, and quite a few entities in total (912). There are a good few models (mostly small) of things like books, glasses etc.
Any ideas what I can do to get rid of this flickering?
This includes func_door and func_breakables.
I have a lot of custom textures in the level, and quite a few entities in total (912). There are a good few models (mostly small) of things like books, glasses etc.
Any ideas what I can do to get rid of this flickering?
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