You know how in jed you could take a group of sectors and make a wedge and spiral them around to make a big complex spiral brush? unrealed has a similar feature in its 2d editor. I am trying to figure out how to do the same thing with GTKRadiant. Anybody know how to do this? I'll be happy if someone can tell me how to make the grid snap to a vertex of a brush or how to control which vertex of a brush snaps itself to the grid.
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"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost
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"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost