Well, I happen to have a flaky-arse version of Radiant (or somehting like that) which tends to crahs a lot (invariably I can't cleave cylinders. I had to create a cylinder wiht a donut-hole in it by hand). So there's this level I've been wokring on, and one day Radiant decides not only to crash but to save the .map file with only 3 of the original brushes init. Fortunately, the .bsp file is fine, so I can still test the work-in-progress. I'm wondering how (is it even possible?) I can use the uncorrupted .bsp to make a .map file that retains all the work I put into the level. Help is aprreciated