I wanted the dome in my temple to be translucent and light emmiting. This is done in the flare shaders, so I used those.
flare shader:
alas I changed the directories so it pointed to my texture, like this:
(In a different shader file)
But now when I look at the surfaces in-game the game (JO) goes back to menu and gives the
following error:
http://www.xs4all.nl/~ceekelen/error.jpg
------------------
Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
----
<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.
flare shader:
Code:
textures/flares/flare_white { surfaceparm nonsolid surfaceparm trans q3map_nolightmap deformvertexes autoSprite { map textures/flares/flare_white blendFunc GL_ONE GL_ONE } }
alas I changed the directories so it pointed to my texture, like this:
Code:
textures/egyptsoc_sfx/glassinlead { surfaceparm nonsolid surfaceparm trans q3map_nolightmap deformvertexes autoSprite { map textures/egyptsoc_sfx/glassinlead blendFunc GL_ONE GL_ONE } }
(In a different shader file)
But now when I look at the surfaces in-game the game (JO) goes back to menu and gives the
following error:
http://www.xs4all.nl/~ceekelen/error.jpg
------------------
Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
----
<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.