Well my maps are progressing well architecturally, but I still no little or nothing about all the other aspects of JO editing...
I have a few questions:
1) I made a script for a cutscene, but it's not working, what seems to be wrong:
When the game starts it immideately switches to cam0 (as intended, player is on trigger_once) but then nothing happends...
2) I want civilians roaming around in my city, so I made a loop of waypoints and connected a protocal droid to it. But he refused to move. How do I get him to move?
3) How would I go making grans and such walk around like I want that droid, that is being friendly and not attacking the player, just walking around.
4) I placed the bartender behind my bar, but he'll continually play a running animation, not moving though.
5) Is there any way to make decent rain? I tried the way explained in Diesel's tutorials, but that looks like crap. There'll only be rain when you are inside certain brushes then, and when you are not inside those it won't even look as if it is raining.
The rain particles themselves look pretty crappy too, imho.
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Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
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<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.
I have a few questions:
1) I made a script for a cutscene, but it's not working, what seems to be wrong:
Code:
//Generated by BehavEd rem ( "Introcutscene" ); camera ( /*@CAMERA_COMMANDS*/ ENABLE ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam0", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam0", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); wait ( "3000" ); print ( "DISCLAIMER:" ); wait ( "3000" ); print ( "blah blah blah" ); wait ( "8000" ); print ( "blah blah blah" ); wait ( "8000" ); print ( "blah blah blah" ); wait ( "5000" ); print ( "blah!" ); wait ( "5000" ); camera ( /*@CAMERA_COMMANDS*/ DISABLE ); camera ( /*@CAMERA_COMMANDS*/ ENABLE ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "cam1", ORIGIN)$, 0 ); camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "cam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 ); camera ( /*@CAMERA_COMMANDS*/ ZOOM, $10$, 20000 ); wait ( "3000" ); print ( "Paul 'vedder' van Eekelen presents:" ); wait ( "3000" ); print ( "THE RATS OF AKKABAN" ); wait ( "3000" ); print ( "While Hake gets rich selling artifacts from Hellior4," ); wait ( "4000" ); camera ( /*@CAMERA_COMMANDS*/ DISABLE );
When the game starts it immideately switches to cam0 (as intended, player is on trigger_once) but then nothing happends...
2) I want civilians roaming around in my city, so I made a loop of waypoints and connected a protocal droid to it. But he refused to move. How do I get him to move?
3) How would I go making grans and such walk around like I want that droid, that is being friendly and not attacking the player, just walking around.
4) I placed the bartender behind my bar, but he'll continually play a running animation, not moving though.
5) Is there any way to make decent rain? I tried the way explained in Diesel's tutorials, but that looks like crap. There'll only be rain when you are inside certain brushes then, and when you are not inside those it won't even look as if it is raining.
The rain particles themselves look pretty crappy too, imho.
------------------
Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
----
<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.