Controlling the swoop bike is a difficult task for many (including me.) I noticed that, when on the swoop, you can make the bike actually face left and right by using the keys that are bound to left and right. The problem is that controls of the keyboard (expect foward and backwards) doesn't turn the swoop fast enough thus forcing the player to use the mouse. If somehow I can alter the swoop and make it more responsive to the left and right keys, I can make driving easier (well, for me.) But I don't know exactly what files to edit.
(sorry for the crude explanation)
Here's a file called swoop in the vehicle folder of ext_data:
Swoop data may be in the JA SDK. I gotta check.
But what I need is more efficent and faster turning of the swoop using the keys as using the mouse.![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
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Snail racing: (500 posts per line)
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(sorry for the crude explanation)
Here's a file called swoop in the vehicle folder of ext_data:
Code:
Swoop { name Swoop type VH_SPEEDER numHands 2 lookYaw 45 lookPitch 20 length 128 width 32 height 32 centerOfGravity "-0.222 0 0" speedMax 900 speedMin -150 turboSpeed 1900 turboDuration 2000 turboRecharge 8000 acceleration 20 decelIdle 10 strafePerc 0.5 bankingSpeed 0.5 rollLimit 45 pitchLimit 30 braking 10 mouseYaw 0.0038 turningSpeed 5 turnWhenStopped 0 traction 12 friction 1.5 maxSlope 0.75 mass 200 armor 2000 toughness 80.0 malfunctionArmorLevel 1000 model swoop skin black|blue|gold|green|purple|default|silver riderAnim BOTH_VS_IDLE radarIcon "gfx/menus/radar/swoop" soundOn "sound/vehicles/swoop/on.mp3" soundOff "sound/vehicles/swoop/off.mp3" soundLoop "sound/vehicles/swoop/loop.wav" soundTakeOff "sound/vehicles/swoop/on.mp3" soundEngineStart "sound/vehicles/swoop/on.mp3" soundSpin "sound/vehicles/swoop/loop.wav" soundTurbo "sound/vehicles/swoop/sb_revup.mp3" soundFlyBy "sound/vehicles/swoop/flyby1.mp3" soundFlyBy2 "sound/vehicles/swoop/flyby2.mp3" soundShift "sound/vehicles/swoop/sb_shift1.mp3" soundShift2 "sound/vehicles/swoop/sb_shift2.mp3" soundShift3 "sound/vehicles/swoop/sb_shift3.mp3" soundShift4 "sound/vehicles/swoop/sb_shift4.mp3" exhaustFX "ships/burner" impactFX "ships/scrape_sparks" turboStartFX "ships/swoop_turbo_start" armorLowFX "volumetric/black_smoke" armorGoneFX "ships/fire" flammable 1 explosionRadius 100 explosionDamage 250 explodeFX "ships/swoop_explosion" explosionDelay 4500 wakeFX "ships/vehicle_wake" gravity 800 waterProof 1 bouyancy 1 hoverHeight 30 hoverStrength 35 cameraOverride 1 cameraRange 125 cameraVertOffset 0 cameraPitchOffset 0 cameraFOV 100 cameraAlpha 0 weap1 swoop_laser weap1Aim 1 weap1Delay 100 weap1AmmoMax 2000 weap1AmmoRechargeMS 200 weapMuzzle1 swoop_laser }
Swoop data may be in the JA SDK. I gotta check.
But what I need is more efficent and faster turning of the swoop using the keys as using the mouse.
![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
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Snail racing: (500 posts per line)
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SnailIracing:n(500tpostshpereline)pants
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