Actually the code for behavED is pretty straight forward. You need to get the scripting program behavED to be able to make your script for changing force powers.
Ok now say you have behavED. In Radiant, you put a trigger once around the info_player_start entity. Then you target the trigger once to a target_scriptrunner. With the scriptrunner properties type the key:usescript and value:scriptfileimusing/objectives
Go into behavED now and do this.
-First save the file as objectives and in the scriptfileimusing directory in the scripts folder of the base folder (if that made any sense).
-double click in behavED on the set set_types command.
-that command should have just appeared. Double click on the command you just made and find the set_forceheal_level in the drop down box where it says parm1. The box should now change to set_forceheal_level. Now press the reavaluate button. this should have a choice between 0-4 in another drop down box. Choose the level you want. Now press compile. Your done. When you start the game it should make the force heal level whatever you want.
I'm sorry if i didnt explain this better because it is hard to explain without pictures. Im working on a website with a tutorial on this and i might have it up some day.
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