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ForumsJedi Outcast and Jedi Academy Editing Forum → Force Powers
Force Powers
2004-01-29, 9:00 AM #1
Hello again,

does anyone know if its possible to create or edit force powers for Jedi Outcast or Academy? I've looked all through the assets pk3's in both game folders and cant find anything remotely linked with Force Powers.

Pyrahna
[img]http://www.members.aol.com/krisinyork/teamsig1.JPG[/img]
2004-01-29, 1:07 PM #2
To create new force powers you need to be able to edit the code. Its not in the .pk3 files you need to download a devkit. I don't even know how to add new force powers so I can't really help but thats a really hard task to do. But If you spent a long time learning the code you could do it. [http://forums.massassi.net/html/biggrin.gif]

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Designers have dreams and great idea's, but the coders are who have to get their hand dirty and program everything, they are slaves to the designers will.

-Arkon
Free your mind, use Open Source.
2004-01-29, 3:07 PM #3
Actually the code for behavED is pretty straight forward. You need to get the scripting program behavED to be able to make your script for changing force powers.

Ok now say you have behavED. In Radiant, you put a trigger once around the info_player_start entity. Then you target the trigger once to a target_scriptrunner. With the scriptrunner properties type the key:usescript and value:scriptfileimusing/objectives

Go into behavED now and do this.
-First save the file as objectives and in the scriptfileimusing directory in the scripts folder of the base folder (if that made any sense).
-double click in behavED on the set set_types command.
-that command should have just appeared. Double click on the command you just made and find the set_forceheal_level in the drop down box where it says parm1. The box should now change to set_forceheal_level. Now press the reavaluate button. this should have a choice between 0-4 in another drop down box. Choose the level you want. Now press compile. Your done. When you start the game it should make the force heal level whatever you want.

I'm sorry if i didnt explain this better because it is hard to explain without pictures. Im working on a website with a tutorial on this and i might have it up some day.

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Madquack and Firbnic have a signature.
*Remnant Temple beta almost done*
Light And Darkness
I was just petting the bunny, and it went into the soup can, and part of my hand went with it. - Red vs Blue
2004-01-30, 9:39 AM #4
Quote:
<font face="Verdana, Arial" size="2">does anyone know if its possible to create or edit force powers for Jedi Outcast or Academy?</font>


I don't see how BehavEd is related to this topic you probally meant to post here.

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Designers have dreams and great idea's, but the coders are who have to get their hand dirty and program everything, they are slaves to the designers will.

-Arkon
Free your mind, use Open Source.
2004-02-04, 12:37 PM #5
No, he was probably thinking code as related to ICARUS scripting.

Yeah, it's cake to edit a character/player's Force abilities in a map via scripting, but to edit the Force powers themselves requires modifying the source code for the game.

There is a few things that is extentionalized for Force powers, however... mostly the visual effects for them can be tweeked... but the damage/affect the "power" has is in the code. [http://forums.massassi.net/html/frown.gif]

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Shaving is not a high priority with Jedi.
Would you want to shave with a lightsaber?

I don't like quake, never liked quake, and don't like Star Wars quake. So basically jk2mp.exe never gets used on my computer.
Shaving is not a high priority with Jedi.
Would you want to shave with a lightsaber?

I don't like quake, never liked quake, and don't like Star Wars quake. So basically jk2mp.exe never gets used on my computer.

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