From an old post of mine:
*edit* -- I decompiled Yavin_Temple just fine too, using the following command line:
"C:\Games\GtkRadiant\q3map2.exe" -convert -format map -game jk2 yavin_temple.bsp
I just put the BSP in the \GtKRadiant folder, and it came out as yavin_temple_converted.map. I loaded it up, and everything was still there. Texture info, entities, brushes, etc. I have not recompiled to test it, but it's all there in GtkRadiant. I believe the answer lies in the switch -game jk2.
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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance
-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance
Tazz