Ok, maybe this got GothiX's attention, or maybe not. Well, I need some quick rules on Texturing for a good level GTK Radiant. I just got my first part of my level done today, and I might try to test it (if I decide to). Here is some more in depth stuff:
1.) A way to develop a good Imperial textured map.
2.) A way to NOT repeat textures for the map (like have two rooms which are in different areas have the same textures... as in a CTF level).
Well that's all I can think of for now, GothiX, if you're out there man, post in!
And also, my level release date is Christmas 2004, so I'm in no rush to finish it. ![http://forums.massassi.net/html/biggrin.gif [http://forums.massassi.net/html/biggrin.gif]](http://forums.massassi.net/html/biggrin.gif)
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From Real Time Strategy to Action Shooter... History kicks *** !
1.) A way to develop a good Imperial textured map.
2.) A way to NOT repeat textures for the map (like have two rooms which are in different areas have the same textures... as in a CTF level).
Well that's all I can think of for now, GothiX, if you're out there man, post in!
![http://forums.massassi.net/html/cool.gif [http://forums.massassi.net/html/cool.gif]](http://forums.massassi.net/html/cool.gif)
![http://forums.massassi.net/html/biggrin.gif [http://forums.massassi.net/html/biggrin.gif]](http://forums.massassi.net/html/biggrin.gif)
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From Real Time Strategy to Action Shooter... History kicks *** !
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