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ForumsJedi Outcast and Jedi Academy Editing Forum → Texture problems!!
Texture problems!!
2004-05-01, 12:21 PM #1
I'm trying to make a simple alpha texture. No matter what I do, the game won't load, it just says "Error: LoadTGA: colourmaps not supported ( file textures/alpha.tga )".
Now here's the really screwy part. I tried renaming a Raven alpha texture. I renamed impmine/grating.tga to new/alpha.tga , and it gives the same error!!

Can anyone help me out here?
-drd1138
2004-05-01, 7:19 PM #2
I'm trying to make a simple alpha texture. No matter what I do, the game won't load, it just says "Error: LoadTGA: colourmaps not supported ( file textures/alpha.tga )".
Now here's the really screwy part. I tried renaming a Raven alpha texture. I renamed impmine/grating.tga to new/alpha.tga , and it gives the same error!!
Can anyone help me out here?
-drd1138

try making it a jpg



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He cuts you with the words sun san...its quistion obi one.

When youre chased. With a correlian cruiser...Watch your back. Its quistion twozer
2004-05-01, 11:26 PM #3
Quote:
<font face="Verdana, Arial" size="2">Originally posted by need help:
try making it a jpg
</font>


Not a very good advice if you want to use an alpha channel.

Although I don't have a better one. They work just fine for me, have always worked. Are you sure your shader code is OK?

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Frozen by ICARUS
Frozen in the past by ICARUS
2004-05-02, 7:11 AM #4
Post the shader.

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2004-05-02, 7:38 AM #5
PNG > you
2004-05-10, 5:00 PM #6
Apparently it was a Quark problem. I got it figured out, though. I was adding my textures wrong so that they referred to textures/floorgrate1 , instead of textures/new/floorgrate1 . So when the game started it was looking in the wrong folder. Anyway here's the shader code anyway, it's just pasted from the Raven code. thanks for the help!

textures/new/floorgrate1
{
cull disable
{
map textures/new/floorgrate1
alphaFunc GE128
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthWrite
rgbGen identity
}
{
map $lightmap
alphaFunc GE128
blendFunc GL_DST_COLOR GL_SRC_COLOR
}
}


PS any other quark users on here? It's a pain in the neck to find good JK2 Quark resources, and I'm not hard-core enough to add my own Jedi Academy support...
2004-05-10, 5:05 PM #7
GTKradiant > Quark in my opinion.

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SnailIracing:n(500tpostshpereline)pants
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2004-05-11, 12:28 AM #8
I hadn't even heard of this quark program before this. Based on the screenshots it looks quite different compared to GTKRadiant. So, maybe it would be a big step for you to start using GTK. The truth is, however, that I don't think many people map for JA with anything other than GTK. Of course I could be wrong.

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Frozen by ICARUS
Frozen in the past by ICARUS
2004-05-11, 2:18 AM #9
Thou shallth only map using GTK, for there is only one real Editor, and TTimo is His prophet.

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