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ForumsJedi Outcast and Jedi Academy Editing Forum → Area 51 project
Area 51 project
2004-05-22, 7:12 PM #1
Maybe some people dont know what it is. So a little information.

Area 51 is the codename for the Groom-Lake Base. It was a normal millitairy test base for new and advanced aircrafts. (Like the thunderbolts) and new and improved weapons. But after a certain time, heavily gaurded, cammoflauged gaurds where starting to appear around the base (also called cammo dudes). Then when some time elapsed a few lights appeard every night above area 51. Just hovering. That brings up alot of quistions!

What am i going to do
A complete SP project + a few MP levels

Level 1: Entering the base
Level 2: Ground floor. Outside
Level 3: Inside the hangar with a Aliën aircraft
Level 4: Inside the underground complex
Level 5: Escape from the attacking and released aliëns

What we need:
-Modelers for the skins of the Aliëns, Sceintests, the cammodudes, and a few Aliën aircrafts
-Mappers for the levels (Duh!!!) Not neccesairy but usefull (i can do some mapping to)
-scripters, i can do some simple scripting with cutscene's but not much

So if anybody is somehow appealed to the unexplainable, the unatural or just want to join the onemanned team. Then join

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So...
"007...Whats your name"
"The name is bond...James Bond"
"No, i mean your other codename"
"Dont tell this any further. Its need help"
2004-05-22, 8:12 PM #2
BTW

[http://www.massassi.net/ec/images/14245.jpg]
Legend
# Building # Comments
1 110 Quick Kill Radar Site
2 200 Hangar 4
3 202 Hangar 5
4 208 Hangar 6
5 206 Hangar 7
6 217-220 Old U-2 hangars
7 265 Base Supply and Administration Building
8 275 Consolidated Services Facility
9 299 Test Engineering Support Center
10 300-335 Dormitories
11 400-404 Janet Terminal
12 285 Shipping and Receiving Facility
13 430 Hangar 18
14 431-432 Hangar 18 support buildings
15 437 Fire Station #2
15 438 P.E. Building ("Plans and Engineering", technical offices)
16 443 Hangar 8
16a 441,442,444 Hangar 8 support buildings
17 Hangars 20 and 21
18 Hangars 22 and 23
19 Hangars 20-23 storage building
20 470 Hangar 17
21A 480 Hangars 16 and 15
21B 480 Hangars 14 and 13
21C 482 Hangars 12 and 11
21D 482 Hangars 10 and 9
22 485 Weapons Bunker
23 730 Hangar 19, Arm/De-Arm, Scoot-n-Hide
24 710 Control Tower
25 123 Dish Antenna Building
26 120 Range Maintenance Shop
27 122 Range B.E. Office
28 131?
29 130 DYCOMS Radar Building
30 DYCOMS Dish
31 Helicopter Ramp
32 103 Red Hat Quonset Storage
33 100,101 Hangar 2, Red Hat Storage
34 267 Dining Hall
35 269 Base Headquarters
36 170 Sam's Place, Gym and Swimming Pool
37 Baseball field
38 Water Tower
39 410 Photo Lab and Precision Measurement Equipment Lab (PMEL)
40 412 Main Security Building
41 445 Hangar 8 Storage
42 476 Steam Plant
43 New Scoot-n-Hide shelter
44 213 Fire Station #1
45 Runway 14L/32R (new runway)
46 Runway 14R/32L (old runway, no longer used)
47 Southern Taxiway and Runway 12/30
48 New Center Taxiway
49 New Quonset Hut (2003)
50 Workshops (?)
51 Cleanup facility for toxic waste burning pits (?)
52 Old Toxic Waste burning pits
53 New smaller building (2003) with indications of a larger underground structure, possibly a new buried tank. Underground lines leading to #20, 41 and 42 from here.


------------------
So...
"007...Whats your name"
"The name is bond...James Bond"
"No, i mean your other codename"
"Dont tell this any further. Its need help"
2004-05-23, 5:33 AM #3
I'll model the ships, but you'll have to find a texture artist. Really, you should use that new ASC convertor, since you're quite skilled with Radient.

The number of levels you've picked out looks quite easy, considering your capabilities. To me, it seems all you really need is someone to make player models, or at least retexture some exsisting ones, and code some pretty cutscenes.

JediKirby

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<]-[ellequin> Nothing is quite as satisfying as placing a .177 lead pellet in between the eyes of a cat.
<]-[ellequin> I think I will leave it's corpse there, to warn all the other cats to keep out of my hibiscus patch

Live on, Adam.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-05-23, 8:08 AM #4
It is just one traditional round model of a U.F.O and one triangle shaped. Try to add some details. BTW this is there weapon system that they use the most (colors not real)

[http://www.massassi.net/ec/images/14247.jpg]

BTW add max_henger (at) hotmail (dot) com

------------------
So...
"007...Whats your name"
"The name is bond...James Bond"
"No, i mean your other codename"
"Dont tell this any further. Its need help"
2004-05-23, 9:01 AM #5
Maybe I could do a hangar...
You seem to be looking at a pretty big project. I have other things to do, but summer is coming...
I'll give you a definate maybe. Lots of help, huh? [http://forums.massassi.net/html/wink.gif]

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Have you ever been philosophical? It's pretty fun.
Well don't just sit there, REPLY!!!
2004-05-23, 10:35 AM #6
I have no idea what that gun is supposed to be. PM me onine jEDIkIRBY007@hotmail.com

JediKirby

------------------
<]-[ellequin> Nothing is quite as satisfying as placing a .177 lead pellet in between the eyes of a cat.
<]-[ellequin> I think I will leave it's corpse there, to warn all the other cats to keep out of my hibiscus patch

Live on, Adam.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-05-24, 2:39 AM #7
its the gun on the front, up or the down side of the triangled U.F.O

------------------
So...
"007...Whats your name"
"The name is bond...James Bond"
"No, i mean your other codename"
"Dont tell this any further. Its need help"
2004-05-24, 2:47 AM #8
moving to the showcase forum, since you do have pics and whatnot. you'll probably get more responses there, being that this is an editing forum, and you're showcasing a new mod.
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Current Maps | Inclusion | Restless Endeavor

There is a thin line between insanity and stupidity. I am that line.

[This message has been edited by Blood Asp (edited May 24, 2004).]
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