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ForumsJedi Outcast and Jedi Academy Editing Forum → Newbie questions
Newbie questions
2004-05-29, 6:16 AM #1
A couple of questions since I'm new to editing and I can't find the anwsers on the tutorials. I've come across a few problems with my sp level.First off, sometimes when I'm testing my level, I'll find a floor that I just fall through. It looks normal but I just fall through. So I redo that floor brush thing and it works fine. What causes the fake floor and how can I fix it without redoing it?

2nd: Sky boxes. I need (or would like) sky. How?

3rd: How do I put AI in my level? I need normal stormies, not custom ai. Maybe I'm blind, but I can't find a way to put them in. Also friendly AI would be nice, but if that's difficult I can easily pass on it.

4th: How do I have my own music playing in part of my level. I would like to play 'let the bodies hit the floor' when you enter a frag area at the end of it.

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"Father to your hands I commend my spirirt. Father to your hands-Why have you forsaken me?"
It took a while for you to find me; I was hiding in the lime tree.
2004-05-30, 8:42 AM #2
Oh come on! I know you know the answers. If you don't feel like answering any can you at least direct me to where i can find out?

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"Father to your hands I commend my spirirt. Father to your hands-Why have you forsaken me?"
It took a while for you to find me; I was hiding in the lime tree.
2004-06-01, 12:17 PM #3
First off, sometimes when I'm testing my level, I'll find a floor that I just fall through. It looks normal but I just fall through. So I redo that floor brush thing and it works fine. What causes the fake floor and how can I fix it without redoing it?

Well depends on what textures you use, what mapping app you use.. *points to proper link if you have these kind of problems*
http://www.qeradiant.com/?data=files&files_id=77 if ya seriously cant fix it. Check your settings, read the faqs and trroubleshooting here. Maybe some settings are checked and that could cause your map to ghost through.

2nd: Sky boxes. I need (or would like) sky. How?

Terragen. Google it, or extract all asset pk3 files from your base dir into your base dir. Look under textures and skies. When in map editor.

3rd: How do I put AI in my level? I need normal stormies, not custom ai. Maybe I'm blind, but I can't find a way to put them in. Also friendly AI would be nice, but if that's difficult I can easily pass on it.

Here is where its hard.. This would take alot of scripting.. If this is sp, look at behaved under the JKA SDK for the MP part, But behaved is only for SP. So you may find what your lookinf for, IE look for enemies, ignore alearts... Those kind of things.. If ya want the easiest way to do NPC routeing. Make 3 waypoints. The one I usually use is the one without the extended menu when hitting right click. Give it a targetname of wp1 or something like that. 2nd wp2, and 3rd wp3. Connect 1 to 2 and 2 to 3. Then make a point_combat. Connect 3 to point combat. Now open up behaved. You have info player. And then make a target relay. Connect info player to target relay. And target relay to the NPC. Give the NPC a NPC_targetname in the key/vaule thing when you hit n, the keyvalue thing and hitting n you should of done for the waypoints too. Target_relay and info player dont really need one but if ya want for target relay knock yourself out.

Now open up behaved. Make a thing called affect. Give the name entry of the NPC_Targetname, Dont name it that. But the name of the NPC_Targetname you have given that NPC. Then umm there is that thing called set, put it under the tab of the affect. Make the set the enemy ai if you like. then make a wait. and then a set, in this set make sure its navgoal''wp1. wait 4000 (4 secounds. this calls on milisecounds.) and then wp2, wait, wp3, wait, point combat it will go to so give it pc1 and it will walk to that going on a fighting mode. If bevhaed doesnt work. Goto prefs. Sourceforbehaved should be under the path of where the JKA MP SDK extracted the files under. And you would want to save under scripts. in the base dir.

4th: How do I have my own music playing in part of my level. I would like to play 'let the bodies hit the floor' when you enter a frag area at the end of it.

look under ext data folder in base, under dms. but here is a better link me thinks. http://www.lucasforums.com/showthread.php?s=&threadid=110951

hope this helps.


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2004-06-01, 12:48 PM #4
Quote:
<font face="Verdana, Arial" size="2">What causes the fake floor and how can I fix it without redoing it?</font>


You probably selected a shader with nonsolid property. Or maybe you made some sort of evil brush (use brush cleanup)

Quote:
<font face="Verdana, Arial" size="2">2nd: Sky boxes. I need (or would like) sky. How?</font>


Use the sky shaders (they look like white boxes with the words "sky") under the texture folder "skies". The name of the white boxes point to the sky textures. Don't use the actual sky pictures.

Quote:
<font face="Verdana, Arial" size="2">3rd: How do I put AI in my level? I need normal stormies, not custom ai. Maybe I'm blind, but I can't find a way to put them in. Also friendly AI would be nice, but if that's difficult I can easily pass on it.</font>


You can select AI under the NPC menu when you right-click (or press N) the editing main screen. Select the npcs like NPC_Stormtrooper. They need to run on waypoints.

Some NPCs like NPC_Rebel are friendly. You can script to make certain NPC friendly too.

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[This message has been edited by Echoman (edited June 01, 2004).]
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2004-06-01, 10:09 PM #5
The nonsolid brushes are most likely caused by caulk_nonsolid.
2004-06-02, 3:09 AM #6
or nodraw. it only has to be on one surface of a brush for that to happen.

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2004-06-02, 3:57 AM #7
However, caulk_nonsolid has the same texture as caulk, thus making it less obvious to spot. That's why it's common to cause erros. [http://forums.massassi.net/html/smile.gif]
2004-06-02, 6:29 AM #8
"erros" like misspelling? [http://forums.massassi.net/html/wink.gif] Everything everyone has said is true. GTKRadiant has a find/replace function for textures. Menu:
Textures>Find/Replace. Put in textures/system/caulk_nonsolid in the first box and textures/system/caulk in the second.
Also try replacing textures/system/nodraw with the regular caulk.

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