Alright, When I go into the base dir.. Into players.. The _humoniod folder has the base for animations.. So how does it work exactly if I want to change one animation to another? and if I do accomplish this, without the editing of xsi. Would behaved load the new custom animation into SP? or is this _humaniod animation file for MP only? Never really figured this out.. and yeah I will get xsi off of a buddy doing a gaming course at AI collage in toronto.. so I wont be using warez related software.. so the cd is original..
But yes, some links on skeleton made frame models would be good.. for 3d max editing or something.. perhaps links you guys know well of from other editors who already have tuts on this kinda thing really.. Thanks, and expect a showcase from me around wedsnday on my SP level showing the rebel trooper carrier I am working on..
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-- [url="mailto:Jatso_jk@hotmail.com"]mailto:Jatso_jk@hotmail.com[/url]Jatso_jk@hotmail.com</A>--The Bounty Hunters Arc Forum--Firehound Inc.--
But yes, some links on skeleton made frame models would be good.. for 3d max editing or something.. perhaps links you guys know well of from other editors who already have tuts on this kinda thing really.. Thanks, and expect a showcase from me around wedsnday on my SP level showing the rebel trooper carrier I am working on..
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-- [url="mailto:Jatso_jk@hotmail.com"]mailto:Jatso_jk@hotmail.com[/url]Jatso_jk@hotmail.com</A>--The Bounty Hunters Arc Forum--Firehound Inc.--