I'm trying to make a new decal-type shader. I saved a new .shader file with this text:
The image I want to project is a grey-on-black .jpg file (textures/castle/seal.jpg). The image in Radiant is the same thing in different colors-textures/castle/rad_seal.jpg).
What am I doing wrong?
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Have you ever been philosophical? It's pretty fun.
Well don't just sit there, REPLY!!!
Code:
textures/castle/symbol
{
qer_editorimage textures/castle/rad_seal
polygonOffset
q3map_nolightmap
{
map textures/castle/seal
alphaFunc GE128
blendFunc GL_DST_COLOR GL_SRC_COLOR
}
}The image I want to project is a grey-on-black .jpg file (textures/castle/seal.jpg). The image in Radiant is the same thing in different colors-textures/castle/rad_seal.jpg).
What am I doing wrong?
------------------
Have you ever been philosophical? It's pretty fun.
Well don't just sit there, REPLY!!!

I just mess around changing little things as long as it takes, or I ask Gothix. Gothix always knows.