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ForumsJedi Outcast and Jedi Academy Editing Forum → G_spawn: no free entities
G_spawn: no free entities
2004-06-18, 10:08 AM #1
not sure why im getting this error... i didnt add anything to this map that wasnt already in it in the last compile, but when i try to open the map in JA, it wont let me. i googled it and it just brought up a bunch of pages on coding, and one page about an ATI bug.. but ive got an nvidia card... if anyone's fixed this, please tell how.

thanks.

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels
2004-06-18, 10:34 AM #2
Too many entities in one place? [http://forums.massassi.net/html/confused.gif]

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2004-06-18, 11:29 AM #3
hrmm... ive got a higher concentration of entities in an older portion of the map... and it didnt cause any problems :\ dunno..

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels
2004-06-18, 12:21 PM #4
Do you have like tons of enemies, mines, blaster shots, flying stuff, and so on in one area?

Maybe your card can't handle so much? [http://forums.massassi.net/html/confused.gif]

Did you update drivers?

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[This message has been edited by Echoman (edited June 18, 2004).]
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2004-06-18, 2:54 PM #5
ill update my vieo card... only thing thats high in desnsity is lights, half of them are connected to info_nulls, but that should be a lighting problem... i dunno, ill try the updates.

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels
2004-06-18, 3:06 PM #6
info_nulls are not included in the compile; if I'm not mistaken, they add a key/value to the light entity to tell which direction it points in. You theoretically could put in as many info_nulls as you wanted and the entity count could remain the same after compile, because the info_nulls are removed during the BSP.

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Have you ever been philosophical? It's pretty fun.
Well don't just sit there, REPLY!!!
2004-06-18, 3:19 PM #7
yeah... but the bsp isnt whats messing up. a lot of things pass the bsp and mess up ingame, and i guess this is oneof them :\

updating my drivers didnt work either. any more ideas?

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels
2004-06-18, 3:43 PM #8
alright, i took out the 3 light fixture models (with a bunch of lights with info_nulls) out of the map and it worked.... so... blah... i guess ill use them more sparingly.

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels
2004-06-19, 1:00 AM #9
You can only use 512 misc_model_'s and func_ brushes in an SP map, the MP limit is even less at 256.
2004-06-19, 4:15 AM #10
I don't know how to fix the problem but

G_Spawn is a function that controls the spawning of entities (mostly players) and the "no free entities" is generally a sign that it has lost the array of entities (don't ask how [http://forums.massassi.net/html/frown.gif] ) or doesn't have any free slots left to spawn something in.

I'm not quite sure why you're getting this though.
Free your mind, use Open Source.
2004-06-19, 6:45 AM #11
Quote:
<font face="Verdana, Arial" size="2">Originally posted by gothicX:
You can only use 512 misc_model_'s and func_ brushes in an SP map, the MP limit is even less at 256.</font>


well if thats what makes the g_spawn error... then i got it for the wrong reason because i just cut the number of my lights with info_nulls in half.


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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|My Portfolio|My Levels
2004-06-19, 8:15 AM #12
No, gothicX, misc_models are removed from the map during compile by Q3Map2, and even with SoF2Map, they would be removed by the engine before the entities get spawned. And SP has an entity limit of 2048.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2004-06-19, 9:41 AM #13
I was just saying info_nulls won't affect the entity count after compile...models could be like that too.

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Have you ever been philosophical? It's pretty fun.
Well don't just sit there, REPLY!!!
2004-06-19, 10:53 AM #14
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Emon:
No, gothicX, misc_models are removed from the map during compile by Q3Map2, and even with SoF2Map, they would be removed by the engine before the entities get spawned.</font>

I said misc_model_'s, referring to _statics and _breakables.
2004-06-19, 2:47 PM #15
Ah.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.

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