I've decided to take a chance at GTK radient... I'm editing the Tram level to become MP. Problem being that I don't know the code so I can't change the missing parts: Buildings flashing by, Pov Shake outdoors, etc.
Anyway, I'm looking at the Bsp menu, and I'm wondering, which should I click on? I clicked on Q3Map2: (test) BSP -meta -vis -fast -light -fast -super 2 -filter. That one took for ever. Which should I choose to make it save a proper BSP and takes no time at all?
And also, I'm not happy with some of the stuff in GTK. It doesn't display alot of the entities well, eg Enemies. How do I know which is player and which is enemy?
And the trigger brushes, how do I see what they are triggering? Just maybe, if it showed that, I could do some kind of coding...
And finally, how do I resize, move about, and rotate the textures on a brush?
Rotate... That reminds me, how do I rotate the player entities? I tried Rotate on Z axis and Arbitrary Rotation. Nothing happened...
Please help, thanks...
/Edward
Anyway, I'm looking at the Bsp menu, and I'm wondering, which should I click on? I clicked on Q3Map2: (test) BSP -meta -vis -fast -light -fast -super 2 -filter. That one took for ever. Which should I choose to make it save a proper BSP and takes no time at all?
And also, I'm not happy with some of the stuff in GTK. It doesn't display alot of the entities well, eg Enemies. How do I know which is player and which is enemy?
And the trigger brushes, how do I see what they are triggering? Just maybe, if it showed that, I could do some kind of coding...
And finally, how do I resize, move about, and rotate the textures on a brush?
Rotate... That reminds me, how do I rotate the player entities? I tried Rotate on Z axis and Arbitrary Rotation. Nothing happened...
Please help, thanks...
/Edward