I have been trying to convert a small brace for my map into an ase model so I can rotate it without distorting it. I searched around at splash damage for some info but I cant get it to work.
What I did was put the brace in its own map, centered it on 0,0,0 and surronded it with a caulk box. I then compiled that map with -meta and -patchmeta but I always get a leak even with the caulk box.
I compiled the resulting bsp with -convert but it gave me an error about a missing parse entity or something. I was also suspicous because the limits it had were all 9999 (this is probably because of the leak in the bsp)
According to the instructions on splash damage the arent supposed to be any entities inside the caulk box but I couldn't get it to stop leaking unless I put a player start, however the -convert stage still gave me an error.
Does anyone have an idea whats wrong?
[This message has been edited by jhllt67 (edited July 03, 2004).]
What I did was put the brace in its own map, centered it on 0,0,0 and surronded it with a caulk box. I then compiled that map with -meta and -patchmeta but I always get a leak even with the caulk box.
I compiled the resulting bsp with -convert but it gave me an error about a missing parse entity or something. I was also suspicous because the limits it had were all 9999 (this is probably because of the leak in the bsp)
According to the instructions on splash damage the arent supposed to be any entities inside the caulk box but I couldn't get it to stop leaking unless I put a player start, however the -convert stage still gave me an error.
Does anyone have an idea whats wrong?
[This message has been edited by jhllt67 (edited July 03, 2004).]