Last time I asked about this, i gota great tutorial. This time, i'm asking for help understanding it
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I understand the whole concept of building the brush-work and then either encasing it in a block of Caulk with a playerspawn inside, or making an exact replica, and then texturing the replica in clip. What i don't understand, is how to do the compiling phase of the project.
How do i set up the command lines for compiling the .map, and then converting the .bsp?
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"Iraqniphobia - The fear of non-existant weapons of mass-destruction."
.I understand the whole concept of building the brush-work and then either encasing it in a block of Caulk with a playerspawn inside, or making an exact replica, and then texturing the replica in clip. What i don't understand, is how to do the compiling phase of the project.
How do i set up the command lines for compiling the .map, and then converting the .bsp?
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"Iraqniphobia - The fear of non-existant weapons of mass-destruction."
50000 episodes of badmouthing and screaming like a constipated goat cant be wrong. - Mr. Stafford