Hi!
The topic title indicates that I'm going to be asking quite a few questions.
1. Discussion: I find that JK is more open in editing, more free than JO. Reason I think so is because, from the JO levels I've downloaded and played, there isn't much customness like a new door or a door that opens with the work of disabling 4 conduits or shuffling switches, nor have I seen any custom textures, nor making the charecters have any custom movements.
2. Problem: How do the push triggers work? It says
And so I've made a target_push in the direction I wish to fly, and now, how do I link them together?
3. Wonders: I'm wondering... Any chance I can make fun little Visual effects? I saw in JA, the run-away tram, these fun visual effects keeping the cars together in the middle, and I'm wondering, is it possible to do something like that in JO? and how?
/Edward
The topic title indicates that I'm going to be asking quite a few questions.
1. Discussion: I find that JK is more open in editing, more free than JO. Reason I think so is because, from the JO levels I've downloaded and played, there isn't much customness like a new door or a door that opens with the work of disabling 4 conduits or shuffling switches, nor have I seen any custom textures, nor making the charecters have any custom movements.
2. Problem: How do the push triggers work? It says
Quote:
<font face="Verdana, Arial" size="2">
Must point at a target_position, which will be the apex of the leap.
This will be client side predicted, unlike target_push
</font>
Must point at a target_position, which will be the apex of the leap.
This will be client side predicted, unlike target_push
</font>
And so I've made a target_push in the direction I wish to fly, and now, how do I link them together?
3. Wonders: I'm wondering... Any chance I can make fun little Visual effects? I saw in JA, the run-away tram, these fun visual effects keeping the cars together in the middle, and I'm wondering, is it possible to do something like that in JO? and how?
/Edward