I'm making a simple hangar map for J/O. There are many of them but I'm just trying to get used to GTK radiant.
I found these problems and after much work cannot sem to solve them, help would be nice.
Problem 1
I used this blue forcefield texture for my hangar bay exit for the Tie Fighters but instead of the moving texture i would see in game i get this blank blue wall that should be moving it is black where it should be clear
/Edit! I got a picture of my problem here!
Problem 2
I put some rows and columns of tie fighters up on the ceiling but they are etherial i can walk right through them, they dont seem to have a solid model to them. How can i make them solid? Is using caulk the only way?
Last There are the hangar doors for people to walk through.
I wish for these doors to work in harmony as a group if one opens the other opens
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I found these problems and after much work cannot sem to solve them, help would be nice.
Problem 1
I used this blue forcefield texture for my hangar bay exit for the Tie Fighters but instead of the moving texture i would see in game i get this blank blue wall that should be moving it is black where it should be clear
/Edit! I got a picture of my problem here!
Problem 2
I put some rows and columns of tie fighters up on the ceiling but they are etherial i can walk right through them, they dont seem to have a solid model to them. How can i make them solid? Is using caulk the only way?
Last There are the hangar doors for people to walk through.
I wish for these doors to work in harmony as a group if one opens the other opens
__
|\--|
|-\-|-->
|--\|