After some radiant expermenting i found out that somehow (without BS_cinematic) stormtroopers will walk to certain waypoints before attacking the player. But jedi's (reborns, desann, tavion, that stuff) will not go to the waypoints, but will attack me at once. I want to know how to evade this problem and still let jedi's walk to certain waypoints.
My second problem in that somehow if i place a
Key: spawnscript
Value: player_start
in the Info_player_start properties it still wont give the player the force powers in the script i made (player_start). I am sure the script is well, because it will have effect on reborns or stormie's.
The third problem that script that need to be runned through a target_scriptrunner, just wont work. I tried to target a trigger at it but it wont work. If i type in the ceat screen: runscript clone/elekriciteit (dutch for electricity) it will run the script.
My second problem in that somehow if i place a
Key: spawnscript
Value: player_start
in the Info_player_start properties it still wont give the player the force powers in the script i made (player_start). I am sure the script is well, because it will have effect on reborns or stormie's.
The third problem that script that need to be runned through a target_scriptrunner, just wont work. I tried to target a trigger at it but it wont work. If i type in the ceat screen: runscript clone/elekriciteit (dutch for electricity) it will run the script.