Alrighty, I got 1/6th of the mapping portion done. And yeah this is to my SP story of the Jedi struggleing between paths. Alrighty, Heres how I am gonna setup the first cutscene. (Screenplay ideas are welcome)
(Intro)
Classic Starwars ROLL. -Havent gotten into the dialouge yet.-
(Scene 1)
Fade in.
A elusive figure lurking in the dark is barely seen. Walks forth revealing his presence. Another, walks through doors. Naturally in a very unsecure area.
The one who reveailed himself is a dark jedi follower. The one who walked through the door is a politician. Secretly controling a reminant army's PR for a warlord. In a sense favouring a role of a double agent. Trading secrets etc...
Camera is at a 120 degree angle looking at centre mass towards the meet point where the two figures walk towards. Another is 180, Which is near face to face. The third is over head. But uh, This is basic scripting. Then after the contracted conversation to make a hit on a Rebel general, the dark jedi exits and the politician makes a comment on his feelings.
Fade out.
Now here is where I am tying to figure out the problem for scene two.
(Scene 2)
Fade in.
Naturally knowing the area is very secured. I pounder 3 details.
1)Stealthy way in, Sneaking force trick, Silently killing.
2)Full frontal, Extract in a exploded high top entrance, Making it easier to kill your target.
3)Disguise yourself.
Now, if I were to trigger #2. How could I make FX_runner, Explodeable walls, and Probably movable brushs work properly? #1,3 are easy. Just the only thing I am vauge on in scripting is making FX, Exploding brush's/objects, and Moveable brush's/objects work right with Behaved. Like the Tattoine mission in the JA SP when you meet up with chewy. How you follow along side the rocket and it blows up the door creating a barrier. In scripting how was that done? Anywho, thats my idea for now.
(Intro)
Classic Starwars ROLL. -Havent gotten into the dialouge yet.-
(Scene 1)
Fade in.
A elusive figure lurking in the dark is barely seen. Walks forth revealing his presence. Another, walks through doors. Naturally in a very unsecure area.
The one who reveailed himself is a dark jedi follower. The one who walked through the door is a politician. Secretly controling a reminant army's PR for a warlord. In a sense favouring a role of a double agent. Trading secrets etc...
Camera is at a 120 degree angle looking at centre mass towards the meet point where the two figures walk towards. Another is 180, Which is near face to face. The third is over head. But uh, This is basic scripting. Then after the contracted conversation to make a hit on a Rebel general, the dark jedi exits and the politician makes a comment on his feelings.
Fade out.
Now here is where I am tying to figure out the problem for scene two.
(Scene 2)
Fade in.
Naturally knowing the area is very secured. I pounder 3 details.
1)Stealthy way in, Sneaking force trick, Silently killing.
2)Full frontal, Extract in a exploded high top entrance, Making it easier to kill your target.
3)Disguise yourself.
Now, if I were to trigger #2. How could I make FX_runner, Explodeable walls, and Probably movable brushs work properly? #1,3 are easy. Just the only thing I am vauge on in scripting is making FX, Exploding brush's/objects, and Moveable brush's/objects work right with Behaved. Like the Tattoine mission in the JA SP when you meet up with chewy. How you follow along side the rocket and it blows up the door creating a barrier. In scripting how was that done? Anywho, thats my idea for now.