How can I get the player (in SP) to stand still but be able to look around?
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affect ( "NONE", /*@AFFECT_TYPE*/ FLUSH )
affect ( "PLAYER", /*@AFFECT_TYPE*/ FLUSH )
set ( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" );
wait ( 12000.000 );
( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "true" );
( /*@SET_TYPES*/ "SET_PLAYER_LOCKED", /*@BOOL_TYPES*/ "false" );