It was not my original intention to resort to doing this, but it seems I cannot through my searching find information appropriate to both the version of GTKr I'm using or the game I am attempting to work with. Here's the situation- well, situations, really. The first:
There seems to be a lot of conversations about this, but I've found none dealing with Ravensoft games or Jedi Academy specifically- despite my efforts to amend the situation, many of my textures are un-viewable in GTK, replaced instead by the red "Shader Image Missing" texture. I have reinstalled GTK a few times, and although a few textures viewable after one reinstall may not be so after another, the problem yet persists. I have tried unpacking the textures from Assets 1 to the /Gamedata/Base directory, again with no effect.
The second issue relates to all compile functions of complexities beyond (single) BSP -meta
I've tried compiling several different files, (including some consisting of a room containing an info_player start and no "shader image missing" textures) but it always results in getting a message at the halt of the compile saying:
************ ERROR ************
LoadPortals: couldn't read C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/*mapname*
Again, the other message boards, the help files, etc. is of little or no help. If anyone else has had these problems and maybe even found a way to fix them, I'd like to hear what you have to say.
Thanks in advance.
There seems to be a lot of conversations about this, but I've found none dealing with Ravensoft games or Jedi Academy specifically- despite my efforts to amend the situation, many of my textures are un-viewable in GTK, replaced instead by the red "Shader Image Missing" texture. I have reinstalled GTK a few times, and although a few textures viewable after one reinstall may not be so after another, the problem yet persists. I have tried unpacking the textures from Assets 1 to the /Gamedata/Base directory, again with no effect.
The second issue relates to all compile functions of complexities beyond (single) BSP -meta
I've tried compiling several different files, (including some consisting of a room containing an info_player start and no "shader image missing" textures) but it always results in getting a message at the halt of the compile saying:
************ ERROR ************
LoadPortals: couldn't read C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/*mapname*
Again, the other message boards, the help files, etc. is of little or no help. If anyone else has had these problems and maybe even found a way to fix them, I'd like to hear what you have to say.
Thanks in advance.