So the basic idea is: the player is flying in a ship vehicle over the Deathstar. But my main concern is, of course, the detailed surface of that Deathstar. The "landscape" of the space station is obviouly quite extensive. If it was too detailed or too cluttered, it could major framerate troubles.
Could something be used to make a sort of map easy to run? I'm think along the lines of certains shaders and area portals, but haven't though extensively enough (and some ideas slip my mind now).
Could something be used to make a sort of map easy to run? I'm think along the lines of certains shaders and area portals, but haven't though extensively enough (and some ideas slip my mind now).
SnailIracing:n(500tpostshpereline)pants
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