Well, this should be wholly horrifying to you all-
I'd like to inquire about the perils involved in implementing custom melee weapons, including one in particular, to be mentioned in a moment. What I need to know is this:
-If another melee weapon is added, would it be possible to add it in apart from the other melee weapons? (rather than replacing something else)
-Would the player be able to select it by hitting the '1' key to cycle through any other melee weapons they have?
Now for the rough part. The melee weapon in question is a burning firebrand, and I'd very much like it to cast a healthy flickering light. Is this even possible, and would any modeling program on the market be able to do that as well as create the vexing animated flame?
Thanks in advance for bearing with me on this one.
I'd like to inquire about the perils involved in implementing custom melee weapons, including one in particular, to be mentioned in a moment. What I need to know is this:
-If another melee weapon is added, would it be possible to add it in apart from the other melee weapons? (rather than replacing something else)
-Would the player be able to select it by hitting the '1' key to cycle through any other melee weapons they have?
Now for the rough part. The melee weapon in question is a burning firebrand, and I'd very much like it to cast a healthy flickering light. Is this even possible, and would any modeling program on the market be able to do that as well as create the vexing animated flame?
Thanks in advance for bearing with me on this one.