Hi guys, I've been lurking here forever and finally decided to sign up. I have a long winded question that should have a simple enough answer. Is JA's engine designed to support specular effects and/or moving light?
I was first drawn to this by noticing the illusion of spectral lighting on the floor in the Byss level. In the texture selector in GTK, selecting this texture, floor_byss or floor_byss2, highlights two separate textures, or a texture with a paired shader.
I wondered if it were possible to create the same effect using a duplicate shader script. I'm 99% shader illiterate, I've never made an alpha layer, and the actual implementation of adding custom textures and creating custom shaders is a mystery to me.
A push in the right direction would be nice, my searches have turned up mostly generic or unrelated shader/specular info. Nothing JA or JO. The ability to duplicate this effect would suddenly make my pet project map veeery interesting. Of course, I'm thinking Chaos Theory shaders, and that could be beyond JA, or my scope as an artist
The only other question was dynamic lighting. could it be done with targeted lights on a path? icarus? i'm pretty icarus illerate too. My assumption after some trial and error is that lighting is only done when compiled, so I'm guessing No for this question.
thanks yous guys,
Mike
I was first drawn to this by noticing the illusion of spectral lighting on the floor in the Byss level. In the texture selector in GTK, selecting this texture, floor_byss or floor_byss2, highlights two separate textures, or a texture with a paired shader.
I wondered if it were possible to create the same effect using a duplicate shader script. I'm 99% shader illiterate, I've never made an alpha layer, and the actual implementation of adding custom textures and creating custom shaders is a mystery to me.
A push in the right direction would be nice, my searches have turned up mostly generic or unrelated shader/specular info. Nothing JA or JO. The ability to duplicate this effect would suddenly make my pet project map veeery interesting. Of course, I'm thinking Chaos Theory shaders, and that could be beyond JA, or my scope as an artist
The only other question was dynamic lighting. could it be done with targeted lights on a path? icarus? i'm pretty icarus illerate too. My assumption after some trial and error is that lighting is only done when compiled, so I'm guessing No for this question.
thanks yous guys,
Mike