Alright, so i've been mapping now for about 2 months. And its GREAT!! except for the fact that my compiles i think are taking way too long. I know what some of you might be thinking, I don't have my brushes as detail brushes, but thats not it. I did that, i made all of the brushes on my map detail brushes except for the huge box i have around my map. When i watch to see what the compiler is doing it usually goes through
-bsp, and -vis in a few seconds. Its the -light that is killing me. My map isn't that huge it has about 1200 brushes and 30 entities (most of the entities are lights). just for an experiment i deleted all of the lights on my map but it still doesn't help. My map is outdoors though, so it has a sky. Please help i have no idea how to decrease my compile times. in fact i haven't been able to compile it fullvis in quite a while. it just takes way too long.
-bsp, and -vis in a few seconds. Its the -light that is killing me. My map isn't that huge it has about 1200 brushes and 30 entities (most of the entities are lights). just for an experiment i deleted all of the lights on my map but it still doesn't help. My map is outdoors though, so it has a sky. Please help i have no idea how to decrease my compile times. in fact i haven't been able to compile it fullvis in quite a while. it just takes way too long.