Hi again, I'm having trouble with my sky shaders again. This time though I don't think it is shader problem but a shader texture problem. The reason I say this is because once I compile my map and run it in the game I get the gray and white grid in the sky instead of my nice sky texture. Gtkradiant had no trouble finding the jpeg texture files, but for some reason the game does. Am I putting my texture folder in the right place? Right now I have my textures in two places, one is gamedata/base/textures/frozen/frozen_ft.jpeg, frozen_bk.jpeg...etc. And the other place I put them is in the assets0.Pk3 file. I also have some textures that I downloaded from the internet. I put these texture files in the same folders as my sky texture jepgs are (gamedata/base/textures/snow/mydownloadedtextures, and also in the assets0.Pk3 file), the only difference is that those texture files work and the sky textures don't. Having said that, maybe it is my shader file. Here is my shader file.
textures/frozen/frozen
{
qer_editorimage textures/skies/sky.tga
q3map_surfacelight 450
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
notc
q3map_nolightmap
skyparms textures/frozen/frozen 512 -
}
My shader file is located in gamedata/base/shaders/frozen.shader. Should I put it in the assets0.Pk3?
textures/frozen/frozen
{
qer_editorimage textures/skies/sky.tga
q3map_surfacelight 450
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
notc
q3map_nolightmap
skyparms textures/frozen/frozen 512 -
}
My shader file is located in gamedata/base/shaders/frozen.shader. Should I put it in the assets0.Pk3?