With luck, this won't be too foolish a question.
I recently dumped the contents of Jedi Academy's 'assets0' file into a folder in order to get what I hoped would be a perfect database of the game's sound effects. However, I ran into a curious problem. A few of the door sound effects I attemted to use in conjunction with a simple func_door in Radiant resulted in errors after the compile process. Jedi Academy simply told me the sound effect could not be found and refused to load the map. Strangely, the sound effects that could or could not be found are all located in the same folder.
As for the question(s), has anyone else encountered this problem? Should I use more precise directories in Radiant, or would it be to my benefit to just use Icarus scripts for doors? (Since I'll have to learn it anyway before too long.)
Thanks in advance.
I recently dumped the contents of Jedi Academy's 'assets0' file into a folder in order to get what I hoped would be a perfect database of the game's sound effects. However, I ran into a curious problem. A few of the door sound effects I attemted to use in conjunction with a simple func_door in Radiant resulted in errors after the compile process. Jedi Academy simply told me the sound effect could not be found and refused to load the map. Strangely, the sound effects that could or could not be found are all located in the same folder.
As for the question(s), has anyone else encountered this problem? Should I use more precise directories in Radiant, or would it be to my benefit to just use Icarus scripts for doors? (Since I'll have to learn it anyway before too long.)
Thanks in advance.