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ForumsJedi Outcast and Jedi Academy Editing Forum → Some questions that I have (JKII)
Some questions that I have (JKII)
2006-06-11, 5:01 AM #1
I'm new around here, and I'm also new to mapping. I've got some questions that would be cool to mhave answers to:
1. I've downloaded a Milennium Flacon. If I wanted to add it to my map how would I do that?
2. I've attempted adding some costom textures of my own into a map. I see them in JKII Radiant but in game while testing it comes up with the rubbish default texture. How do I make it visible?
3. What is the best way to do lighting on a map?

Question 3 is fairly open to lots of suggestions, and at the moment all I ahve done is fill the map with loads of lights. As long as it works with minimum hastle, I'm fine.

If I am totally missing the point anywhere here, tell me, as I have said, I'm rather new.

:D
2006-06-11, 10:56 AM #2
To get custom textures into your level, the new texture must have dimension that go by powers of 2. For example: 256 x 256, 64 x 64, 512 x 256. If this is for a MP map, you can test your level with the new textures by typing in the console /sv pure 0. This has to be done before you load your level up.

You need to put the new textures into a .pk3 files along with your level in order for it to show up.


With "minimum hastle," you can just use light entities. More advanced lighting comes from shader lights and all that jazz. You just have to learn how to use lighting to your advantage by playing around with it, lots of trial and error. How you compile your map affects the lighting of the level as well.
SnailIracing:n(500tpostshpereline)pants
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2006-06-11, 11:14 AM #3
[sub]Oh, +1 point for me?[/sub]

About that falcon, download site?
SnailIracing:n(500tpostshpereline)pants
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