Ah, what script values are you using, or is it just a default NPC_rodians and such?
One thing you must understand is that JO's AI is far from perfect. You can often see them shooting at walls.
But try this with scripting, it might help make the enemies look not as pathetic:
*Use SET_AGGRESSION to the max (5)?
Play with SET_SHOOTDIST to set how far the NPCs are willing to fire at enemies?
Play with SET_VISRANGE? It determines how far NPCs will look for and react to enemies, higher value means greater distance (I believe).
Set SET_LOOK_FOR_ENEMIES to true? It states that this make the NPC "on the lookout" for enemies.
Perhaps play with SET_HFOV and SET_VFOV? These determine the field of view of these NPCs. From the screenies, they appear they are somewhat blind.
And try using SET_EARSHOT? This affects how well the NPC 'listens" for you, so I'm guessing it will do good for the awareness of the rodians.
That helped?
[sub]*Edit: Come to think of it, I think this affects the enemies after they noticed the player, not their attentiveness.[/sub]
SnailIracing:n(500tpostshpereline)pants
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