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ForumsJedi Outcast and Jedi Academy Editing Forum → Camera Shake
Camera Shake
2007-04-02, 1:17 AM #1
Hello, I'm trying to get some camera shaking into a map, but I don't want it to be shaking all the time, just a few shakes every few seconds.

I've been following the tutorial here for this (only one i could find), and the way I understand it, I should be changing the value for "repeatDelay" to get what I'm looking for. I've changed it to many different numbers, but there is no difference and the camera just shakes constantly.

Here's what my .efx file looks like right now:
Code:
repeatDelay 4000
CameraShake
{
	name        Shake
	flags       usePhysics
	life        500 500
	bounce      1 1
	radius      1000 1000
}

Works fine except for the delay. Any ideas...?
oh no
2007-04-02, 9:37 AM #2
It probably won't work, but have you tried negative values?
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2007-04-02, 10:26 PM #3
Just tried, still not working :(
oh no
2007-04-03, 9:56 AM #4
Hmm. Maybe have a value that is less than life or increase the life value?

If all fails, you could still use trigger entities to simulate shaking on certain periods, depending how the triggers are set up to fire the fx_runner.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2007-04-04, 12:23 AM #5
Originally posted by Echoman:
Hmm. Maybe have a value that is less than life or increase the life value?

Still nothing, I've even tried low values such as 1, 2 etc in case the time units were different or something but nothing worked :mad:
Quote:
If all fails, you could still use trigger entities to simulate shaking on certain periods, depending how the triggers are set up to fire the fx_runner.

This is what I eventually ended up doing, and I got it working well enough for what I was trying to do.

Thanks for the help :)
oh no

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