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ForumsJedi Outcast and Jedi Academy Editing Forum → Map Making - Doors
Map Making - Doors
2007-04-15, 3:52 PM #1
Ok. I have found this tutorial on doors (http://www.richdiesal.map-craft.com/tutorials/br201lsn5.html) and I see that it tells you to make a frame. I am using the JK2Radiant because Gjkradiant 1.4.0 doesn't work on my computer for some reason. Okay so you look at the first picture, my doors work, just there is no space before them. It's a wall, therfore making me see a wall with the sound of opening doors behind it. Tell me how can I make that space in the wall?? For those who want to see I have attached my bsp for you.
Attachment: 16018/dammit.zip (22,773 bytes)
2007-04-15, 4:25 PM #2
I tried out the .bsp and I have no clue what to look for. Is there a door in here?

A better idea would be showing your .map file so I can look at it in the editor. Also, I'm not quite understanding the problem. Are you trying to cut a hole in the wall for the door?

About the editor: I do suggest GtKradiant over JK2radiant any day of the week because it's much better in so many ways. But if GTK isn't working, I would suggest you try GTKradiant 1.5.0 beta, seeing that version helped some people. But the site seems to be having problems at the moment.
SnailIracing:n(500tpostshpereline)pants
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2007-04-16, 7:09 AM #3
Yeah, you look at thewall in front of you when you spawn andwalk up to it, you see that there is aflash in the wall, there aredoors behind it, only 1 will move. And yeah I am trying to cut a hole in the wall for the doors.
2007-04-16, 9:26 AM #4
The best, and easiest way, to make a opening for the door is to form brushes (solid blocks) to build the frame. Think of it this way: There is no real "cutting" of the wall involved. Envision brushes as Lego blocks and "put them together" to form a wall with a door opening.
SnailIracing:n(500tpostshpereline)pants
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2007-04-16, 10:51 AM #5
Can you please help me? Can you add me to msn and at about 4pm eastern help me make these "Brushes" 'cause I have no idea what in the heck i'm doing. My msn is pc_freak2004@hotmail.com... Sorry for earlier spelling mistakes. I was on a crappier school computer. This one is better.
2007-04-16, 12:02 PM #6
Hey,

I havent worked with JK2Radiant for a long time, but i can tell you the basics on making those brushes.

Without a doubt, this is the place to begin. Go to the Massassi home page, and along the side bar, pick Tutorials. The first one, JK2Radiant Beginners Tutorial, tells you everything you need to know about working with Radiant. I found especially in my case, that just by playing around creating rooms and trial and error sorta self-taught me.

Now about the doors. The most simple way to make a door is by "clipping". (I think JK2 radiant has it.. ) Anyways there is actually a tutorial explaining it much better than i can. It's yet again in the Massassi Tutorials, just look for "Clipping in Radiant". Browse through those tutorials, they helped me alot.

Hope that helps
Time2Die

Oh by the way Echoman i submitted a tutorial for how to correct the shader problem in EasyGen. If you can, can you post it up? Thanks
I regret to inform you...

Time2Die!
2007-04-16, 3:12 PM #7
I can't clip it. It's weird it wants to clip off a whole section of my wall!!! I just want to create a door way so I can put doors in it. I'm so confused!!!!
2007-04-16, 4:50 PM #8
It isn't the best idea to do clipping because, if you a new to this, you can make bad mistakes. Plus, it can lead unclean leftovers. It's best to form a hole in a wall by building brushes rather than use the clipping command.
SnailIracing:n(500tpostshpereline)pants
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2007-04-16, 4:52 PM #9
Originally posted by Time2Die:
Oh by the way Echoman i submitted a tutorial for how to correct the shader problem in EasyGen. If you can, can you post it up? Thanks


Eh. The thing is, Massassi hasn't uploaded tutorials in awhile.

Not only that but you should have allowed people to review the tutorial for mistakes. [url]www.map-craft.com[/url] would be a better place for tutorial-related affairs.
SnailIracing:n(500tpostshpereline)pants
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2007-04-16, 5:31 PM #10
If I outline my map with ALL the rooms I want in it, and somehow mark where I want the doors to be, can someone input the doors for me?? I'm so confused.
2007-04-16, 6:34 PM #11
Ok, its best to learn how to do it rather than have others do it for you. Oh no only 4 images in a post....... :o

Here's something I put together:

How To Create Doors and Rooms In Radiant

This was designed in GtkRadiant 1.4.0 but the same functions are in JK2.

First, lets begin with creating the door brush itself. Notice that when you press the numbers 1 - 9, when you make surfaces, you can make them in small, more detailed sizes or in large blocks.

Press 7, and press Ctrl-Tab to change views until the yellow text in the top left corner reads "XZ Front" Now, draw a brush 2x2 with the size set to 7. For example:

[http://i153.photobucket.com/albums/s202/BKTraitor/PIC2.jpg]

Now you can load up a textures folder and choose a texture for the door.

Now, press Alt-Tab until you get to YZ Side, and press 4. Now you can drag one edge of the door to make it thinner. Now to create the frame. Switch back to XZ Front and draw a rectange beside trhe door, around the same width, but taller than the door. Example:

[http://i153.photobucket.com/albums/s202/BKTraitor/pic3.jpg]

Now draw another, identicle one on the other side:
(Tip: Duplicate brushes by pressing Spacebar, alot easier than altogether drawing new ones)

[http://i153.photobucket.com/albums/s202/BKTraitor/pic4.jpg]
I regret to inform you...

Time2Die!
2007-04-16, 6:35 PM #12
Now, above the door, draw another brush that doesnt overlap the door brush, but is the same height as the two beside it:

[http://i153.photobucket.com/albums/s202/BKTraitor/pic5.jpg]

And voila, you have your door. If you want help on how to make it into a door ENTITY, which moves and functions, just ask. While im explaining this, ill explain the basics of Hollowing rooms.
Now, if you press 7 again, and draw a large brush as big as the whole frame/door, and alot longer (Alt-Tab to change views) you can easily make it into a room.

[http://i153.photobucket.com/albums/s202/BKTraitor/pic7.jpg]

Now, if you see on that picture, it has a button circled. Once the brush is made, press that button (oh wait, make sure you make the sizing smaller, you are probably on 7 now, change it to 1-4.)

Now you end up with this if you go inside:

[http://i153.photobucket.com/albums/s202/BKTraitor/pic8.jpg]

Now you can add textures to the walls and floor. (By the way, Shift-Click to select individual brushes)
I regret to inform you...

Time2Die!
2007-04-16, 6:35 PM #13
Once you're done that, look at your door. You might notice that the door looks a little strange (if it does, it might not).

[http://i153.photobucket.com/albums/s202/BKTraitor/PIC10.jpg]

If your door looks like this, you need the Surface Inspector:

[http://i153.photobucket.com/albums/s202/BKTraitor/pic9.jpg]

Access Surface Inspector by pressing S. Oh i just realized this doesnt look like the Gtk Radiant one. But, it looks pretty much the same. Basically, set the width and height at 1, then press "Fit" and you'll see the door texture is put perfectly on. Even if you think you have it perfect, its always good to use the Surface Inspector anyways.

Well, thats the end on my long rant, hope that helped. If i can figure out how to attach the .map file...

Aha got it.. very hard to distinguish paperclip :D

Lol Echoman you see, thats why we need Tutorials page Lol
Attachment: 16027/here.zip (737 bytes)
I regret to inform you...

Time2Die!
2007-04-16, 7:09 PM #14
Ok yeah the door. I made it, but yet... It doesn't show up after I put that big square around the whole thing and hollow it. It just puts a wall in front of my door so it won't open.
2007-04-17, 4:38 AM #15
Ok, heres what we'll do. Attach the actual .map file so we can take a look at it. And if you want the door to OPEN, then thats a very long and different story.

Tutorials for doors are:

http://www.massassi.net/tutorials/jo_doors/

http://www.massassi.net/tutorials/jo_doors/

So attach the .map file. Since its most likely not bigger than 1 MB then you should be ok.
I regret to inform you...

Time2Die!
2007-04-17, 4:53 AM #16
That's pretty decent tutorial you made there. The only difference I would add is to make the room brush by brush rather than using hollow tool. By dropping the hollow tool, you can learn to make rooms more interesting with better architecture by establishing better editing habits and avoiding potential errors.
SnailIracing:n(500tpostshpereline)pants
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2007-04-17, 2:01 PM #17
agreed. But i started making simpler rooms, then developed better rooms over time.
I regret to inform you...

Time2Die!
2007-04-18, 4:52 AM #18
Sorry I havn't been on. I've been having back problems and I slept all yesterday. Here's what you were showing me to do in your pictures. Well that I understood.
Attachment: 16045/Help.zip (531 bytes)
2007-04-18, 5:07 AM #19
stay online, im just putting some pictures together
I regret to inform you...

Time2Die!
2007-04-18, 5:12 AM #20
just hold on, i have to go out for the day, ill post it all then.
I regret to inform you...

Time2Die!
2007-04-18, 6:59 AM #21
Okay well I'll be on and off all day so take your time. My back is killing me so I'm taking some T3's ant they're making me a little drowsy so I'll stay awake as long as I can.
2007-04-18, 2:33 PM #22
Hey.

The map file is revised and at the bottom. I found some brushes which were in odd places, I deleted them and just kept the door and the frame (which were well done).

To make your room, follow these instructions step by step. Soon enough, it will become much easier to remember.

Remember! You need to make the door and the frame going UPWARDS. (Change view to ZX Front View when creating walls

You need to do this because if you do it from the top view, you wont be WALKING through the door.. You'll be FALLING through the door :o

Step One: Create your door and frame (you've already completed it)

[http://i153.photobucket.com/albums/s202/BKTraitor/1.jpg]

Step Two: Create the rest of the two rooms.

The roof for starters. Make sure that Its a thin brush, wide as the frame, and long enough for two rooms, one on each side of the frame:

[http://i153.photobucket.com/albums/s202/BKTraitor/2.jpg]
I regret to inform you...

Time2Die!
2007-04-18, 2:34 PM #23
Step Three: Create the walls.

Make the walls the same length as the roof, and make sure its a thin brush. (Remember, use the number keys to change grid size)

[http://i153.photobucket.com/albums/s202/BKTraitor/3.jpg]

[http://i153.photobucket.com/albums/s202/BKTraitor/4.jpg]

Step Five: Create the Floor

Basically the same as the roof, but on the bottom, instead of the top.

[http://i153.photobucket.com/albums/s202/BKTraitor/5.jpg]
I regret to inform you...

Time2Die!
2007-04-18, 2:35 PM #24
Step Six: Cap off the Ends

Now we have to put brushes on each side of the rooms. Make sure you cange to YZ Side when doing so.

[http://i153.photobucket.com/albums/s202/BKTraitor/6.jpg]

And

[http://i153.photobucket.com/albums/s202/BKTraitor/7.jpg]

And there you have it. Two rooms connected by a door. Again, look at:

http://www.massassi.net/tutorials/jo_doors/

For tutorials on how to make the doors move, and do all sorts of things.

[http://i153.photobucket.com/albums/s202/BKTraitor/8.jpg]

Hope that resolved any confusion.
Time2Die :downswords:

Attachment: 16047/A Zip File.zip (791 bytes)
I regret to inform you...

Time2Die!
2007-04-18, 5:14 PM #25
Okay. I think I see how it's done now. But do you have msn? Or anything like that? Because it's easier to talk on there because once I get this part down pact I'm gonna need to know how to make them move. I tried making them move once but only 1 door would move no matter which door I clicked on. My msn is pc_freak2004@hotmail.com or yahoo rapid_bug99 or aim JunkieFourLife. Please add me on msn... I'm getting so mad! The thing you send back is like perfect! But when I try to make it, it turns into a box!! Not a flat door! Everytime I make it, it turns into a square.
2007-04-18, 5:26 PM #26
sure thing.
I regret to inform you...

Time2Die!
2007-04-19, 8:53 AM #27
I would just like to point out that your room still has intersecting walls which will cause z-fighting and defeats the entire purpose of not using the hollow tool.

2007-04-19, 11:52 AM #28
dont worry zephyr i covered that when i was chatting with him last night. I think he really has the hang of it now.
I regret to inform you...

Time2Die!
2007-04-19, 4:45 PM #29
Awesome

2007-04-21, 7:00 AM #30
It's somewhat like playing with Lego blocks. Hope I'm not the only one who sees it like that.
SnailIracing:n(500tpostshpereline)pants
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2007-04-21, 4:51 PM #31
Since I use the clipper tool much too often.. no i dont see it like that. Because they arent all the same size and have little bumps on the top :)
I regret to inform you...

Time2Die!
2007-04-22, 10:15 AM #32
I never use the clipper tool often. Never needed it much.
SnailIracing:n(500tpostshpereline)pants
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