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ForumsJedi Outcast and Jedi Academy Editing Forum → How do you make custom textures?
How do you make custom textures?
2008-07-30, 5:19 PM #1
My question is less stupid than the title sounds.

What I'm wondering is how to know what size I should make my textures. IIRC textures have to be sizes that are divisible by 64? I think I understand the concept of UV unwrapping, but there's no way to do that in radiant (right?), so how can I make textures that are the correct size for certain brushes?
2008-07-30, 9:21 PM #2
You can use the Set command in the surface inspector. Just assign the number of values for the texture to to repeated in the X and Y axis. You can also stretch and shift the textures.

2008-07-31, 5:27 AM #3
There is also the FIT option in the surface inspector which makes your texture in question be stretched to fit the surface its on.
2008-08-02, 9:15 AM #4
Texture sizes need to be powers of 2.

2, 4, 8, 16, 32, 64, 128, 256, 512, etc

for the most part.

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