How on earth do I get the player to talk in-game? What string of commands should I put into Behaved to make it work? I've tried everything I can think of, including creating a task, defining that task as playing a sound on the 'voice' channel, creating a 'do (task)' function, then setting the target_scriptrunner that plays it to target the activator of the script. Still doesn't work.
[EDIT: Also how do I make a level end and load the next?]
[EDIT: Also how do I make a level end and load the next?]
DO NOT WANT.