CoD patch 1.2 is out today. I dled it, and noticed two things.
I also noticed this:
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"What I find especially funny are the neo-Celtic religions based on accounts made by the Romans. It's like learning about Judaism from Nazi lore." --stat
[This message has been edited by Kieran Horn (edited January 30, 2004).]
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YEEEEEEEEEEEEEEEEEEEEEEEEES! I suck with sniper rifles(and now everyone else can suck along with me) and I hate bunny hoppers, so I love this.<font face="Verdana, Arial" size="2">- Adjustments made to the sniper rifles to make them balanced.
- When a player lands after jumping, his/her speed is briefly reduced, making bunny hopping a less effective tactic in multiplayer.
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- When a player lands after jumping, his/her speed is briefly reduced, making bunny hopping a less effective tactic in multiplayer.
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I also noticed this:
Quote:
Sounds a lot like BF1942<font face="Verdana, Arial" size="2">1. New Gametype - Headquarters
- A radio randomly spawns into a map as neutral. Your team must capture a radio by standing near it with no enemies around.
- Your team must control a radio to gain points. A team is awarded 45 points for every 45 seconds it holds the radio.
- Destroying an enemy radio rewards your team with as many points as are left on the reinforcement timer (e.g. if you destroy the radio with 16 seconds left on the reinforcements timer, your team will receive 16 points).
- If your team loses the radio, a new radio will spawn in a different location. This radio is now neutral and must be captured.
- Spawns are regulated by a reinforcement timer, which spawns players in 45 second intervals. This reinforcement timer is displayed on the HUD and players only have to wait until the closest spawn period before rejoining the battle.
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- A radio randomly spawns into a map as neutral. Your team must capture a radio by standing near it with no enemies around.
- Your team must control a radio to gain points. A team is awarded 45 points for every 45 seconds it holds the radio.
- Destroying an enemy radio rewards your team with as many points as are left on the reinforcement timer (e.g. if you destroy the radio with 16 seconds left on the reinforcements timer, your team will receive 16 points).
- If your team loses the radio, a new radio will spawn in a different location. This radio is now neutral and must be captured.
- Spawns are regulated by a reinforcement timer, which spawns players in 45 second intervals. This reinforcement timer is displayed on the HUD and players only have to wait until the closest spawn period before rejoining the battle.
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"What I find especially funny are the neo-Celtic religions based on accounts made by the Romans. It's like learning about Judaism from Nazi lore." --stat
[This message has been edited by Kieran Horn (edited January 30, 2004).]
Democracy: rule by the stupid