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ForumsDiscussion Forum → Massassi NWN Game
12
Massassi NWN Game
2004-09-06, 11:17 AM #1
Burrie wants to DM a massassi NWN game.

The modual would be 1st level characters in the "Vethboro Dragon" for regular NWN, no expansion packs.

He's looking for 3 to 4 people and I'm interested so 2 or 3 more people should do it.

It would be on a Sunday GMT 21:00 +1 and would last for 3 hours. (That's about noon in PST).

Anyone whose interested (and knows they can play) post your email here.
2004-09-06, 11:19 AM #2
Aww no expantions eh. Oh well.

jedigandalf at sign gmail period com
Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2004-09-06, 11:36 AM #3
Allow me to add my thoughts to the thread...

First of all, the initial module, the Vethboro Dragon Module, is pretty much a very good module for beginning characters around Level 1, and it's extremely DM friendly to DM. Which is why I enjoy to do this one module, I've DMed it a couple of time. Here's a description...

---
It is hard to believe that only a month ago you decided to leave your home and take on a life of adventure. Unfortunately, after weeks of uneventful, unexciting, and unproductive days, you find yourself near Vethboro, a recently-founded village on the eastern side of the Thunder Peaks. Your desire to make a name for yourself is now quite high, but the chances of finding a quest more perilous than sheep herding--especially in a village this small--seem quite low...

If anyone is interested in co-DMing this mod, then feel free to message me.

Finally, the players will need a small hakpak which can be found here
---

Now, as a DM, I have to admit that I prefer Roleplaying over Hack and Slash. Mind you, a little H&S and random encounters are never bad every now and then to break up the pace. In this particular module, both are well featured. Second, I try to keep the games serious. Ergo, no leet speek, no silly handles, no silly emoticons and the like. Mind you, humorous moments are certainly welcome, but keep the comedy to something in-game. To have a better idea of what kind of DM I am, I recommend checking the reviews here, it might give you an idea. Also, for those interested, I'm also willing to add custom content, like armor and such into the game, but naturally, don't go overboard with it. I'd recommend just taking a low-level item, editing the copy and change the appearance. In my opinion, changing the appearance of the clothes that a character wears alone could give your character a more personal touch.

Also, if necessary, I could put up with a fifth player if necessary. If anymore, six is definately the limit, I would have to ask for a co-DM.

Simply put, I prefer the kind of players that are willing to invest a bit of time in their character, and try to keep the RPing serious. I'd recommend reading the NWN Role Player's guide which can be found at this adress. In return, if players do RP their characters well, I'm more than willing to invest some extra time into the modules and add personal things for them.

Finally, how long will this take or am I willing to take it? The Vethboro Dragon Module is a very simple, short, but enjoyable module which will take about one session or two. Frankly, if I've enjoyed the Vethboro Dragon along with the characters, I am willing to try and run a small campaign which will simply feature various NWN modules, which I will DM. As something to remember, as some folks over at #massassi know, I'm already DMing a weekly campaign for five other players named 'Quest for Glory'. That QFG campaign is pretty open-ended, and I tend to work on it weekly to add new areas, new scripts, new NPCs and the like. Frankly, I have to put a lot of work into that. Meaning that while I'm willing to put some extra work into the Massassi Campaign, but I can't promise something large scale. However, if the players add something interesting to their character's background, I just might try and involve it into a module.

That's actually all. I do hope that there are some folks out there interested in being in a campaign, including those who thoughts that Neverwinter Nights wasn't that good. I, myself, disliked NWN with a passion once I had played a few hours in the official campaign and shelved it. Once I played a DMed game, I was sold to NWN and been playing it ever since. I get the most enjoyment out of NWN with DMed games, and I hope that I can introduce those who have yet to play one to it.

... so, how about it? Anyone interested?

Edit: A small notice... if you are interested, please post an initial idea of what kind of character you'd want to play. Race/Class/Gender and such, and perhaps a one or two-line background.

Oh, and if interested, I might create a small initial module which will cover how the party met up, but we could elaborate on that later.

(feel free to visit #massassi as well if you're interested. I tend to hang around there)
The answer is maybe.
2004-09-06, 11:54 AM #4
Whilst I'd love to join in, I won't be able to get my copy of NWN back until next monday, and playing that late on sunday night is just not possible for me, considering I have school the next day.
Massassi's Official Chatroom: irc.synirc.com #massassi
2004-09-06, 12:02 PM #5
Actually, after doing some checking myself, I'm not even sure wether it'll be from 9:00 after all. A better plan might be around 8:15-8:30, and still play for three hours.

Oh, and I'm not even sure wether we'll be playing upcoming Sunday to begin with. First need to get everything in check regarding characters and such.
The answer is maybe.
2004-09-06, 12:19 PM #6
I'd be interested, but that time on Sunday isn't good for me (school on Monday, like GoY)

lividdk [at] gmail period com

Ah, this would be my first time playing MP NWN, as well. Though I should point that out :o
2004-09-06, 12:19 PM #7
Playing till 11:30pm BST (or maybe even 12:30am, if I read it wrong) is still far too late for me. I mean, we'd have to start about 2-3 hours earlier than that for me to even have a chance of playing without getting either too tired for school, or having my parents shouting at me. Is there no chance of changing to saturday, when any times would be acceptable?
Massassi's Official Chatroom: irc.synirc.com #massassi
2004-09-06, 12:21 PM #8
I didn't have a problem with it being on sunday because, like I said, it's noon for me here. Saturday could possibly work too though.
2004-09-06, 12:26 PM #9
Saturday is good for me as well. But when the final time is decided (assuming I'm included, of course :D), if someone could tell me what it is in GMT time I'd appreciate it since I don't really know what the other time zones are.
2004-09-06, 12:28 PM #10
My apologies, but the chances of changing the time are very small. Saturday nights tend to be reserved for going out and the like, as is Friday. Monday -could- possibly work. Tuesday is Wing Chun training, can't miss that. Wednesday is my usual reserved time for my main NWN campaign. Thursday is reserved for stepping with a couple of class mates. And finally, Friday is reserved for stepping with another group o' mates. The game will always be most likely played around 8:00/8:30 PM GMT.

Ah yes, timing with the other players, that's always the biggest problem with NWN. Well, at least there's always NWC to schedule as well ;)

LividDK - I have no problems at all with new players. In fact, I prefer them sometimes, always nice to introduce new players to NWN MP. As I mentioned(everyone read my post, right? :P), I'd recommend that you read the NWN Roleplayer's guide for an idea of how I tend to DM my games.


And everyone, if you are interested, then please post the name, race/class/gender and a 1/2-line summary, and not just your e-mail adress.
The answer is maybe.
2004-09-06, 12:31 PM #11
Can't play during the week. :(
2004-09-06, 12:35 PM #12
Hmm...actually, 8/8:30 wouldn't be so bad for me, even on a Sunday. I guess I'm in :D

I'll get reading that guide now.
2004-09-06, 2:09 PM #13
I would play, but that'd be like 2-2:30 in the afternoon for me--I'm still in school.

10:00 GMT would be about the soonest I could join in.
D E A T H
2004-09-06, 2:11 PM #14
wctglyde@Hotmail.com

You'd have to put up with crappy computer, and I need to reinstall but I'd love to play :S


EDIT: I love roleplaying over hack and slash, and usually play a bard, which is more than anything a pure RP class >_>
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2004-09-06, 2:37 PM #15
I think we have JediGandalf, Livid, Glyde and I.

All 4 of us are ok on the time and now we should do like Burrie said, post your character concepts.

EDIT: Actually, I think I'll play a male human rogue.
2004-09-06, 2:51 PM #16
Mmmm, sounds like we have an adventuring party, alright...

Indeed, could you folks please post your character concepts? Please do not make them too detailed at the moment because, as I have said, I am not certain if I'll be able to continue the characters to different modules.

Some things for you folks to consider and remember...

- Starting equipment. Frankly, think of what you want to start with. I'll just say, go with what sounds good for a starting character. No magic weapons allowed, nor is the strongest armor allowed. Just use a bit of a common sense. In the end, we can both work this out as well.
- Custom content. I think I'll be as blunt as I was with my current campaign, and practically demand that each player sends in, at least, custom clothing. It just defines a character more when he clears clothing other than the usual stuff. And don't be worried for those who haven't touched he toolset, it's very easy to change the appearance of armor/clothing in NWN. If you need instructions, post here or PM me.
- How the party met... sure, we -can- go for the tried and true 'met-at-yonder-tavern' route. However, if you folks are interested, think up a few possible ways of how the characters could've met, and I'll see if I can translate them into NWN. These could work as lead-ins to the module and as a tutorial for NWN multiplayer.
- As I've said, I don't think that we'll be starting upcoming Sunday as it is. However, I'd like to ask if everyone can meet up next Sunday around 8:00 at #massassi. We could do a quick check to see if there are no problems with the connections, wether everything is working all right, and generally work out the final details. We can start the week after that.
- If you have MSN, could you PM me your MSN adress? I prefer to have an easy way to stay in touch.
The answer is maybe.
2004-09-06, 4:47 PM #17
It seems like parties need at least one mage and of all the RP I've done, I usually fill that role. Although I'm a little hesitant on being a mage since they are VERY weak @ starter level. We'll see.

A suggestion: I think we should all do this game at Neverwinter Connections. A fantastic site for organizing NWN games.
Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2004-09-06, 4:49 PM #18
I was planning on eventually moving it to the NWC. However, I'd first like to see how things will move along. NWC's mostly handy when this turns into a campaign.
The answer is maybe.
2004-09-06, 5:44 PM #19
Darn, can't scrape together the money for the game by then :-(

I have a question: Would it be possible to mod in your own races/classes?

JediKirby
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-09-06, 5:50 PM #20
I'd like to join, but I dont know my work schedule for next sunday offhand, I do believe Im quitting my job, however, so I could easily do it any sunday after that.

Fishstickz [liketotallyatsign] sorrowind [totallydot] [net]
"If you watch television news, you will know less about the world than if you just drink gin straight out of the bottle."
--Garrison Keillor
2004-09-06, 6:22 PM #21
Hmmmmmm, the slots are all full unless Glyde deicdes he doesn't want to do it.
2004-09-06, 7:01 PM #22
Of course I'm gonna play. Depending on the party, I'm either going to use Glyde, the male bard (who is unfortunatly mute >_> Yeah a mute bard.) Or Trilira, the Female Cleric (Or sorc if need be)
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2004-09-06, 7:56 PM #23
Im probally gonna play as glurk the half-orc female barbarian, or an half-elvaan ranger male, I dunno
"If you watch television news, you will know less about the world than if you just drink gin straight out of the bottle."
--Garrison Keillor
2004-09-06, 8:08 PM #24
Aw, looks like I'm sitting this one out. Oh well.


Bard an RP class? Maybe at low levels, but with the new expansions the bard is probably the most powerful class if you powergame it right...
2004-09-06, 8:15 PM #25
Quote:
Originally posted by fishstickz
Im probally gonna play as glurk the half-orc female barbarian, or an half-elvaan ranger male, I dunno


Dude, read the posts, the game is full, sorry. You're welcome to play if someone drops.

And Connection Problem, bards are possibly the the best role playing class, I mean, they love to act. :p
2004-09-06, 10:40 PM #26
I think I might buy this game... is it really like a PnP RP game with graphics? or is that just the marketing scheme?
"Those ****ing amateurs... You left your dog, you idiots!"
2004-09-07, 12:42 AM #27
Quote:
Originally posted by Schming
I think I might buy this game... is it really like a PnP RP game with graphics? or is that just the marketing scheme?

Neverwinter Nights is based off of the D&D 3rd Ed. rules (some modifications). So in essence it's PnP brought to the computer screen. I believe they've done an excellent job of that. You'll see why when you've played a DMed game.
Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2004-09-07, 2:10 AM #28
Fishstickz - I might be able to factor in a fifth player, but I really have to see how things will work out first. Stay in touch.

jEDIkIRBY - It most certainly is possible, but not easy to do. Changing the 2das, which are basically XML-like files, can change lots of factors, including the character races. I'm currently playing through a SP module where you play as a Drow Elf as well. And a few Bioware Wednesdays ago, Bioware introduced a few ways to play as a Brownie or a Wemic . I also once played in a campaign where I was allowed to be a goblin which basically needed a bit of changing the character's appearance and stats via a character editor. It's definately possible.

And for me, to compare DMed NWN MP with PnP is like comparing LARP(Live-Action Role Playing) with PnP. They are, in essence, the same, but yet completely different. However, if you play a DMed game, it can get surprisingly close to a PnP game. If the module is right and the DM is willing, the players simply type out for themselves what their characters say(instead of pre-ordained dialogue choices), different solutions might arise from the players, backgrounds of the character might be incorporated into the module(I always love to do this), and the game can be a whole lot more open-ended. Granted, doing an adventure on the fly is difficult to do, but it IS possible. Throw in a few random areas in a game, and basically you could have anything happening.

A DMed NWN game is really as close to PnP as you can get. There are some good SP modules out there as well(I've been playing a few as of late) to play with, and there are various MP modules out there that you can play without a DM. Furthermore, there are also Persistant Worlds out there, which are basically mini-MMORPGs, but they tend to have a smaller and more controlled player base. Can't tell more about those tho', I tend to play on a smaller RP-heavy Persistant World called the Realms of Nerune, but that's most of my experience with PWs. However, they -are- quite popular, and you'll find quite a few of them out there. Still, I prefer the smaller, DMed adventures.
The answer is maybe.
2004-09-07, 4:02 AM #29
I was looking through some of the screenshots, and I think to myself: "And my machine can actually run it. Wow."

I'll officially decide my character when I find out who everyone else is.
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2004-09-07, 7:41 AM #30
Even if I'm not playing this time around, could you add me to the e-mail list? I'll definitly jump in next time.


mike19 atsign gmail.com
2004-09-07, 8:02 AM #31
The building of new races and new classes is what will probably have me building more campeigns than actually playing :-P
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2004-09-07, 8:41 AM #32
Male Half-elven Ranger, starting with a Long Bow, arrows, and Studded Leather Armour. A short sword as a secondary weapon would be useful, too. If fishstickz is dead set on playing a ranger, though, I have other concepts I can fall back on. I just happen to like half-elf rangers :D

One question: are custom portraits allowed? Again, not a major problem.

Fully poseable Kale figurine!
2004-09-07, 10:59 AM #33
...I think I might get this game. But I cant. I have to buy a new guitar amp and a lot of other crap. Still...

Argh. I hate trying to act like I budget my money.
"Those ****ing amateurs... You left your dog, you idiots!"
2004-09-07, 11:04 AM #34
[http://imagecorner.sorrowind.net/267/3.jpg]
nope.
2004-09-07, 11:28 AM #35
I'm still working on the back story but...here's my character.
[http://public.csusm.edu/bcline2000/imgs/char.jpg]
And my stats (which includes class and race)
[http://public.csusm.edu/bcline2000/imgs/char_stats.jpg]

Obviously I'm a mage so I will need LOTS OF PROTECTION!
Code to the left of him, code to the right of him, code in front of him compil'd and thundered. Programm'd at with shot and $SHELL. Boldly he typed and well. Into the jaws of C. Into the mouth of PERL. Debug'd the 0x258.
2004-09-07, 11:37 AM #36
Now there's a creepy picture...
"Those ****ing amateurs... You left your dog, you idiots!"
2004-09-10, 6:25 AM #37
All right, as a note to tofu, JediGandalf, LividDK and Glyde, are you all still in? If so, I'll be sending you an e-mail about how we'll be doing this.

And unfortunately, if anyone wishes to join, the game is full at this time.
The answer is maybe.
2004-09-10, 7:45 AM #38
Definately in. Unless something terrible happens between now and the game, y'know?
2004-09-10, 8:04 AM #39
Oh, and just to clarify again, we won't be playing next sunday as it is. Mostly, we'll be seeing if there are no connection problems when connecting to the server, generating the characters, handing out all the items, perhaps do some extra explaining, perhaps think up a few reasons how the party met and generally get everything set up so we can immediately start playing the week after.

It's especially the 'party-meeting-up' that is something that I'd like to focus on. I can set up a small module to work out how the characters meet up, which can act as a little in-game tutorial before I throw you into the adventuring module.
The answer is maybe.
2004-09-10, 12:08 PM #40
I'm in, and I have to make my custom clothing and such. Too bad it's full, I have a friend who really wants to join :(

As soon as Burrie teaches me how to get custom stuff on a char, I'll set it up. I guess since the whole party is a bunch of guys, I'll be female then. Druid methinks.
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
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