Hi,
I'm the OpenGL shader coder for the Lost Hope mod for Doom3, and I am posting this on behalf of the mod leader, KillerSneak (The maker of DNA-Drivers for ATI cards).
Lost Hope is a horror/tactical shooter mod for Doom3. Many of the weapons are modelled, and will soon be textured. A few shaders are completed. It's going to be mainly single player. The story is yet to be announced. There is no website yet.
According to KillerSneak, the team currently includes:
KillerSneak - Mod leader, Concept art, Props, Story Line
Junkguy (me) - Shader coder
Main coder ("20 year software engineer") - Coding
MondBlut - Original Sound Track "already done", Story Line, GFX Artist
CG-team (Computer Graphics team that works on professional animations) - models, props, animations and skinning
Juan Romero - Models, animations
CybeRNatoR - Mapper
Shifter - Mapper
just1n - Mapper
SCREENSHOTS:
Water shader: http://losthope.dna-drivers.nl/shots/-5.jpg
Ribbled glass shader: http://losthope.dna-drivers.nl/shots/-12.jpg
The weapons:
http://losthope.dna-drivers.nl/shots/steyr.jpg
http://losthope.dna-drivers.nl/shots/mp5sd5.jpg
http://losthope.dna-drivers.nl/shots/mp5k.jpg
http://losthope.dna-drivers.nl/shots/mp5a4.jpg
http://losthope.dna-drivers.nl/shots/mp5.jpg
http://losthope.dna-drivers.nl/shots/m4a1sop.jpg
http://losthope.dna-drivers.nl/shots/m4a1.jpg
http://losthope.dna-drivers.nl/shots/deagle.jpg
If you are interested in mapping for this Doom3 mod or have any questions/comments, please email KillerSneak at Admin@dna-drivers.nl and/or post here.
I'm the OpenGL shader coder for the Lost Hope mod for Doom3, and I am posting this on behalf of the mod leader, KillerSneak (The maker of DNA-Drivers for ATI cards).
Lost Hope is a horror/tactical shooter mod for Doom3. Many of the weapons are modelled, and will soon be textured. A few shaders are completed. It's going to be mainly single player. The story is yet to be announced. There is no website yet.
According to KillerSneak, the team currently includes:
KillerSneak - Mod leader, Concept art, Props, Story Line
Junkguy (me) - Shader coder
Main coder ("20 year software engineer") - Coding
MondBlut - Original Sound Track "already done", Story Line, GFX Artist
CG-team (Computer Graphics team that works on professional animations) - models, props, animations and skinning
Juan Romero - Models, animations
CybeRNatoR - Mapper
Shifter - Mapper
just1n - Mapper
SCREENSHOTS:
Water shader: http://losthope.dna-drivers.nl/shots/-5.jpg
Ribbled glass shader: http://losthope.dna-drivers.nl/shots/-12.jpg
The weapons:
http://losthope.dna-drivers.nl/shots/steyr.jpg
http://losthope.dna-drivers.nl/shots/mp5sd5.jpg
http://losthope.dna-drivers.nl/shots/mp5k.jpg
http://losthope.dna-drivers.nl/shots/mp5a4.jpg
http://losthope.dna-drivers.nl/shots/mp5.jpg
http://losthope.dna-drivers.nl/shots/m4a1sop.jpg
http://losthope.dna-drivers.nl/shots/m4a1.jpg
http://losthope.dna-drivers.nl/shots/deagle.jpg
If you are interested in mapping for this Doom3 mod or have any questions/comments, please email KillerSneak at Admin@dna-drivers.nl and/or post here.