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ForumsDiscussion Forum → Spiral's Laboratory Has Finally Been Realeased ! ! ! ! !
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Spiral's Laboratory Has Finally Been Realeased ! ! ! ! !
2004-09-23, 8:33 PM #41
no... it must be a problem with ur computer there are no excessive surfaces in the 3rd level, alot of it is done with 3dos
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2004-09-23, 8:55 PM #42
sajn... please i know you think you are offering constructive criticism and what not but you really aren't. You aren't typing in all caps or using profane language but your still pissing off people just as much...::sigh::

please just take into the account he spent alot of time doing this and never 'hyped' it up or anything that was the JK "omq iz dat JK!!!!11!!!1one!!!1!" community. Spiral simply made a level and posting that you dislike it really just rubs it in his face for no reason. Please try to understand why you are so 'irritating' and try to change your ways.

I know I know you have a right to your opinion but remember what mommy told you before school everyday before you got your *** kicked and lunch money stolen

"if you don't have something nice to say, don't say it"

is that so hard... to not piss people off?
2004-09-24, 1:41 AM #43
The first couple levels were kinda boring - but my heart did start beating a little faster when I saw a black shape and two white eyes disappear into a black void above me at one point (or did I see it?). And I agree about the last level - it was alive! The environment was alive... creeped me out.

Starts off pretty mediocre (the outside of the Laboratory at the beginning is too busy and messy looking), but the atmosphere gets quite apropriately frightening in quite a hurry.

I'll put something in the comments about it.
"Well ain't that a merry jelly." - FastGamerr

"You can actually see the waves of me not caring in the air." - fishstickz
2004-09-24, 4:23 AM #44
Oh. My. God. Acarjay, are you saying the surface for one of those black voids above me is animated? I coulda sworn I saw something look at me for a split second.

First level: Amazing archi, with the railings and that one catwalk place. Took a few saves to get by that one part btw. I didn't have that much trouble with lighting (I turned on my field light once or twice though) I really love the first part of level 2's music though, after you turn on the power. Simply amazing.


Second level: Wow. The archi in this is amazing as well. I loved that part with all the broken floors and wires hanging everywhere. Nice cinimatic when he drops the sample. I just popped out the door to the main area from level 1, and I am about to continue. Updated post on level 3 later.


Update

Third level: :eek:

loved the part with the aliens crawling away, and the very last part with the hanging bodies. Amazing.
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2004-09-24, 12:40 PM #45
Ddamm!!! I have to change my pants!!!:eek:

The End is so scary....

I was using headphones on maximum volume!!!:eek:
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2004-09-24, 1:09 PM #46
I think you guys are being overly harsh on SAJN, as he was pretty honest, and very respectful about his opinion...

JediKirby
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2004-09-24, 1:41 PM #47
Yeah, the last level was uber-freaky. And I KNEW there was something there at that black hole over my head the first time I saw an alien!
DO NOT WANT.
2004-09-24, 2:55 PM #48
After playing through the entire First Volume, I've got these things to say:

Positive:
The mip-map fog was brilliantly done. You can tell that there was much work put into the exact tint and mip-distance.

The cutscenes were fluid, and to the point.

The lighting and the way the level was made let the field light really work well. The user-made light was realistic, and very smooth. More on the level's lighting in a bit.

A lack in bugs really makes a game shine.

The levels were large and elaborate.

The alien place was simply amazing and sexual. The moving creatures on the walls, the whole kit-n-caboodle.

Negatives:

The music at times was painful on the ears. While there may have been some good music somewhere in there, I lost it in it's high pitches, and odd random screeches.

The lighting, although smooth, was inconsistent and didn't seem realistic. Where light should have been, it wasn't, and where light shouldn't have been, it was.

The lighting needed to all be one value higher. I know dark rooms are entertaining, but my eyes hurt playing the levels.

The level designs were sprawling, unrealistic, inconsistent, didn't look like humans had lived day to day or functioned there EVER.

The level objectives were tedious, vague, and confusing. As well as the linear ness in a very [physically] NON-linear level.

You can only get by without any gunplay for the first half of the first level, MAYBE the entire first level, but when the only thing I do for 4 levels is run through oddly lit, and overly elaborate hallways, looking for vaguely mentioned and slightly referenced objectives, I'd better be able to at least have a reason to pull out and use a gun, or maybe a reason to run. The darkness and random sounds wasn't enough to convince me.

The objectives screen didn't tell me what I was supposed to do over the long run, just my character constantly telling me stupid things I obviously already knew.

Having random pits does NOT make for good game play, and should NOT replace shooting things.

End:

I never was really afraid in these levels. I also wish that you'd have added more 'Humans torturing things with virus'" areas, such as that chair in the one room. The light beams were also very well used in very few places. More dead bodies and blood would have been a bit more scary, and would have made up for the lack of shooting things at all. I saw NO laboratory in any of this, which made me very sad. No testing rooms. No chemical labs. No animal holding areas, no living quarters., No containment units, Few computers, just a lack of 'lived in' every where.

Overall: 8.

JediKirby
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2004-09-24, 4:18 PM #49
So yeah... I'm stuck somewhere in I guess the first level, not too long after the power goes out (dunno how the hell I'm suppose to turn it on)... it appears I can't go anywhere after dropping from some vents :S But the later levels sound so cool... help?
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2004-09-24, 4:40 PM #50
Which vent exactly? The one where you fell into water? You're supposed to swim along and stuff..
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2004-09-24, 4:41 PM #51
Nevermind--apparently you can walk THROUGH the opening with the broken glass... looks like you have to duck, which doesn't work for some reason o_O Anywhos...
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2004-09-24, 5:14 PM #52
I didnt like it at all. I thought it was over-rated and really boring. I cant believe this had so much hype. I've played every single single player level at Massassi and this, although not the worst by far lol, is below average.

I can expect replies as to "why?!" and "oh my god how can you say that?!" - well, Why; because it's about as scary as a toothbrush, the hype killed it for me, and I was just bored walking/swimming around. It didnt feel like a laboratory at all, infact it reminded me of "A Pirates Tale" infact. Those levels though had points of interest, while these.. it was just corridoors for the most part. The Arch was decentish, but the lighting and textures were below average. Errors also were present.

It was a bad idea in my opinion to release this as a preview kind of pack. No enimies?! There should have been some through glass, and outside or something atleast! This is my opinion, everyone is entitled to one. I dont care to how many people object to it. Go ahead lol.
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2004-09-24, 6:34 PM #53
what are some other great single player maps?
2004-09-24, 6:51 PM #54
Quote:
Originally posted by Gebohq
Nevermind--apparently you can walk THROUGH the opening with the broken glass... looks like you have to duck, which doesn't work for some reason o_O Anywhos...


I was stuck on that too. So long in fact that I almost just said "screw it" and stopped playing. You need to run to get through. Since its a simple single player level I had auto run off. There another jump later you have to do the same thing. That needs to be fixed. Trying to jump through a tiny window for 5 minutes sucks, and isn't fun.

Well, I just finished it. In all honesty...the first level kind of blew. The architecture was a bit bland and repetitive I felt, and the objective was sort of boring. The creepy alien crawling into the ceiling was pretty damn awesome though.

The second level was more interesting. The architecture really seemed more purposeful and interesting...the lighting was cool...it almost seemed like the lights left a trail when you moved...but it could have just been my imagination. Why was that keycard in such a seemingly random place though? Shouldn't there have at least been a corpse next to it? It was just sitting alone, in an empty room.

The third level, was totally badass. The opening with the tons of moving walls and stuff was really well done. The cutscenes were pretty neat and I actually had a few little scares in it. When I first got that pistol, I heard the monster noise and hid in the corner training it on the shadows waiting to be attacked. I was actually surprised when it never happened.

The final cutscene just seemed a little to much...so many corpses. I don't know. It was cool with the scare from behind though.

However, the entire thing wasn't on the whole all that entertaining. Where are the enemies? I never even discharged that pistol when I found it. It really didn't seem to amount to more than a boring 'find the key' objective with good music and no action. Kirby is right...3 levels with no action is just to many. 1 maybe...but we at least should have seen them striking at us from behind glass, or a few near misses or something. You needed to ramp up the danger earlier and faster. Some corpses in the earlier levels even would have helped. Maybe some journals you could read.

I mean...up until the ending of the third level, for all I knew the monsters could have just been recluses who wanted to be my friend. The levels were brooding, but they needed to convey the sinister nature of the monsters better (or rather, quicker, and with a more even stroke) I felt.

As for selling it, I wouldn't bother with that unless I felt like getting sued. I think its pretty damn clear that both your creature and later world design borrows heavily from H.G. Giger's designs in Alien.
-El Scorcho

"Its dodgeball time!" -Stormy Waters
2004-09-24, 8:29 PM #55
Well, I have to agree on the lack of action part... journals, more creepy things jumping from behind walls, being chased... anything really. I have to disagree on the architecture though, I thought it was really detailed and cool. It reminded me a lot of the original AvP game, which I suppose could be both bad and good (as I did prefer the second, but anywhos...)

There were some annoying gameplay parts too, like the glass/door thingy, the ramp you have to run-jump onto, the water part where you don't know where you can surface (though it looked REALLY COOL underwater), a couple random places for pits...

The lighting wasn't actually too bad, though like AvP, it did seem a strain on the eyes. Why I liked AvP2 better -- lighting was still atmospheric without being an eyesore. I think that's pretty much a limitation on the JK engine though.

But yeah, mostly what everyone else has said. I'm still awaiting the second part with joy, though :)
The Plothole: a home for amateur, inclusive, collaborative stories
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2004-09-24, 11:05 PM #56
Actually the creature design is completely mine. It is the same drawing style as HR Giger's, but nothing was really used from the Alien design. Also the "Hive" area doesn't appear in the script I may sell, it never describes how the creatures look either, so I don't think there's a problem with that...

As the game dictates, the virus lives in the brain cells, which leaves the creatures "INSANE".. so I'm sure u'll enjoy their "sinister nature" when it surfaces in Volume 2.
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2004-09-25, 7:55 PM #57
As for as the questions go on the other thred... 1. Trent don't walk like a dog.. u must have installed it in a way that Trent.3do is using the alien key files... trust me, when it's working properly, he walks like kyle.

Yes, there is going to be a volume 2. the end of volume 1 is NOT the end.. this is by no means the full story... it isn't even half of the story. Also.. "enemie placement" refers to in the cutscenes... also, there were enimes placed in it at one time, but I took them out cause I felt the time wasn't "right" for them yet.
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2004-09-25, 8:11 PM #58
Agreed. It's better without them. More suspense, and the end is a lot better as a climax for the story. Loved the end cutscene btw.
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2004-09-25, 8:22 PM #59
I think it's perfect without enemies. :D
DO NOT WANT.
2004-09-25, 8:33 PM #60
I think you people smoke a dope called 'hype'

Running around in completelly confusing and overly elaborate non-linear levels in search for linear and nonsensical objectives without shooting a single thing, or even feeling the need to have to shoot a single thing in a First Person shooter, all the while squinting in low lit rooms that serve no purpose to anything but the showcase of archi is a horrible way to mark the most overhyped JK project in the history of massassi.
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2004-09-26, 3:24 AM #61
I agree with the title under Jedikirby's name... I should put a disclaimer on this level "This level is not for all audiences" cause most people don't understand that it's not made by a professional company.

It is a pioneer in many ways to me... which include

1. it's one of the first, (if not THE first) JK SP levels that is NOT starwars based. It is something new and fresh.

2. It focuses more on the story than fighting (well volume 1 is more focuses on SETTING up the story).. which is a first in JK.

3. It's one of the first horror levels for SP in JK.


a few things that people need to understand.

1. It's very exhausting working on the same thing for over 3 years. So of course I'll miss a few things like a few default mats and a little HOM. I think you are trying too hard to find things wrong with it. Just enjoy it, that's what it was made for.

2. I understand that this IS a first person shooter game, and u need to shoot in it... I have every intention of putting shooting in it, just not yet.... It seemed more artistic to me if it held off till later. (I'm not one of those people who look for brainless violence in a moive... of course it helps.. but only when done correctly.)

3. As for the claim that it's "OVER HYPED" makes me laugh.. that's like walking in for the first 30 mins of a movie, saying it sucks, then walking out... Laboratory is in no way complete until volume 2 comes out.

I think I've covered all the complaints so far, so there will be no need to repeat them again. Although I am sure that a few people STILL won't get my stance on it.

EDIT: Oh and about that "the rooms don't make any since" comment...
- I made the architecture strange so it would feel more "alien" to the player... so they will get lost easier, and so they really don't know what is going on. As the game progresses, I plan to make the rooms make less since. Don't ask me why, I have my reasons.

As for the rooms being empty, and the card laying out in th emiddle of no where.
- Some people survived longer than others, Grabbed their stuff and move to a safer location.

- If all this stuff still doesn't comfort you, remember.. ITS JUST A GAME.
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2004-09-26, 3:41 AM #62
You can't fight the hype Spiral :p Something I learnt with Drazen is hype, even if you don't mean to create a wave of it, is really really hard to escape.
2004-09-26, 3:53 AM #63
Quote:
Originally posted by Spiral
- If all this stuff still doesn't comfort you, remember.. ITS JUST A GAME.


I thought it was going to be a movie.. haha :p
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2004-09-26, 4:47 AM #64
That's not for certain... there is about a 40% chance that this guy will even buy it.. then out of that, there's a 30% chance that the new owner will do anything with it....
THOUGH it if does make it that far, it may comfort you to know that the script has many differences than the level.... for instance.. there is a team sent in.. not just one person... There is no "hive", etc.
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2004-09-26, 6:34 AM #65
Meh. Not particularly interested. There needs to be the generic "meh" option.
Hey, Blue? I'm loving the things you do. From the very first time, the fight you fight for will always be mine.
2004-09-26, 8:50 AM #66
Wait wait wait... you're saying that this was a showcase of storyline? OK... the 3 minutes of scrolling text WAS a lot of storyline, oh oh, and the computer I found at the end had a couple lines of text!

...
...

Getting lost in a facility that's meant to be a controlled environment where humans work day to day, without getting lost is not a showcase of storyline, it's a showcase of lighting and archi.

I realize that you've worked on this forever, but we all know you're good with lighting and archi, there's no questioning that: We need some gameplay in there as well. There's a major difference between 'Alien' and 'nonsensical' archi. I have no idea why humans would build a facility like this, where there are random pits, non-working ladders, sprawling and elaborate hallways leading to more hallways which lead to ramps which lead to pits which leads to water, which leads to vents which leads to a single room with an actual functioning object that'd be used by a human being. In reality, hallways usual lead to rooms in which people need to visit occasionally. Like a green room. Oh, or a bathroom. How about a cafeteria? Living quarters? Specimin holding cell... Computers!? None of these things were in this "Laboratory." yet in the first room, there's an alien in a big test tube.

It just doesn't make sense.

JediKirby
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2004-09-26, 10:39 AM #67
Kirby, let him be. You seem to be the only one who doesn't like it. Everyone else, including me, is encouraging him to keep it up, and you keep saying you want an AvP-style shoot'em up. No. Please.
DO NOT WANT.
2004-09-26, 10:40 AM #68
I think both Kirby and Spiral are right to an extent, on both accounts.

I agree with Sprial - it his level and he can do whatever he likes with it. Just becasue he doesn't approach the same way as every other editor might is not a bad thing, in fact it is a sign of a creative and unique approach.

However, I also agree with Kirby - the level, while holding a great deal of suspense, didn't necessarily need to fee off of that suspense for quite as long as it did. While the story and implentation is masterful, I agree that the timing might have been slightly off.

As for the weird layout of the base, again "It's Spiral's Map." However, I agree that the base layout does not seem very practical. But as Spiral, said "I'm not going to reveal everything about the story just yet . . . at least not until volume two." Because of that, we can't prejudge something that we don't yet ocmpletely understand.

So that is why I'm saying that both of you are right to some degree, but since Spiral is the author I think the ultimate decision should not only be left with him, but also respected.
My JK Level Design | 2005 JK Hub Level Pack (Plexus) | Massassi Levels
2004-09-26, 12:30 PM #69
Quote:
Originally posted by jEDIkIRBY
Wait wait wait... you're saying that this was a showcase of storyline? OK... the 3 minutes of scrolling text WAS a lot of storyline, oh oh, and the computer I found at the end had a couple lines of text!

...
...

Getting lost in a facility that's meant to be a controlled environment where humans work day to day, without getting lost is not a showcase of storyline, it's a showcase of lighting and archi.

I realize that you've worked on this forever, but we all know you're good with lighting and archi, there's no questioning that: We need some gameplay in there as well. There's a major difference between 'Alien' and 'nonsensical' archi. I have no idea why humans would build a facility like this, where there are random pits, non-working ladders, sprawling and elaborate hallways leading to more hallways which lead to ramps which lead to pits which leads to water, which leads to vents which leads to a single room with an actual functioning object that'd be used by a human being. In reality, hallways usual lead to rooms in which people need to visit occasionally. Like a green room. Oh, or a bathroom. How about a cafeteria? Living quarters? Specimin holding cell... Computers!? None of these things were in this "Laboratory." yet in the first room, there's an alien in a big test tube.

It just doesn't make sense.

JediKirby



JediKirby honesty guy what's your deal? Stop being such a [edit] to EVERYONE. :mad:

I mean do you have nothing better to do then nit pick at everyone else's work? :mad: Honestly, I dont see you releasing a game, so you have no room to speak about his game and the efforts he has made. He's been working on it for a couple of years and he's made his justifications in a previous post for the way things are.

If you dont like it...DEAL. :mad: Life will go on if YOU dont like the game. Apparently there are many MANY other people who DO like the game.

Just quit typing stuff JediKirby because you are wasting your time with comments noone even cares to hear, your opinon isnt as important as you may think it is. Well this is your reality check. :rolleyes:

Spiral I suggest you just hit Ignore on him so that you dont have to worry about his dumb remarks anymore

Laura
2004-09-26, 2:23 PM #70
Quote:
Originally posted by Spiral
if does make it that far, it may comfort you to know that the script has many differences than the level.... for instance.. there is a team sent in.. not just one person... There is no "hive", etc.


For rods sake, it's a single player jk level. It's a good archi fest~! with a few neat cutscenes, (where he hung on the platform was well done). It's not some highly original story you could make a movie out of :p

And also, it seems you have a bit of an ego. Example - what was the point of the credits? Sorry if it isnt the case, but it seemed like you were just trying to show off, thinking of everything you could credit yourself for. And didnt you make a Labatory MP Competition? You must have a large ego to do that.

Everything story wise done in your level so far is unoriginal. Sorry but it's the truth. What's unique about it? How many times has this concept been done?

Hopefully I'll be proved wrong by the plot. I doubt it though.
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2004-09-26, 2:26 PM #71
Quote:
Originally posted by BoricuaDelight
I mean do you have nothing better to do then nit pick at everyone else's work? :mad:


I agree he may nit pick a bit, but his opinion is his opinion and that's what should be respected.
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2004-09-26, 2:51 PM #72
Quote:
Originally posted by BoricuaDelight
stuff

And to summarize the "Stuff" she posted: "Your opinion is wrong!"

#1 Consider yourself warned for using harsh language not permitted on this forum. (if you dont know what I'm talking about contact me and I'll remind you)

#2 JediKirby is allowed to say whatever he wants, within reason, about Spirals level.
He simply was commenting on what he thought the level was like, what he felt could be fixed, and what would have worked better.

Who gave you the right to tell someone that they cannot comment on a level. Just because you /know/ spiral (I think) doent give you the right to tell Kirby that he is wrong.

Kirby wasnt nitpicking at all. In fact, I feel the same way about some of the stuff he was saying.

Why is it a reality check? your post was a bunch of nonsense because you were angry.
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-09-26, 3:12 PM #73
Quote:
Originally posted by MBeggar
And to summarize the "Stuff" she posted: "Your opinion is wrong!"

#1 Consider yourself warned for using harsh language not permitted on this forum. (if you dont know what I'm talking about contact me and I'll remind you)

#2 JediKirby is allowed to say whatever he wants, within reason, about Spirals level.
He simply was commenting on what he thought the level was like, what he felt could be fixed, and what would have worked better.

Who gave you the right to tell someone that they cannot comment on a level. Just because you /know/ spiral (I think) doent give you the right to tell Kirby that he is wrong.

Kirby wasnt nitpicking at all. In fact, I feel the same way about some of the stuff he was saying.

Why is it a reality check? your post was a bunch of nonsense because you were angry.



If you think kirby wasn't nitpicking you are just being biased. He does it in every post I've seen.

Basically I have a right to say what I feel as well, and nothing says kirby is going to listen to me, lord knows he hasn't listened to anyone else he's ever insulted.

Yes he does comment on things he likes too, but generally he posts to everyone being rude and is pessimistic about things (hence his nickname).

Basically if you dont care for what I have to say, just ban me. I really dont care at this point. I get a long with a few people on this board, but I'm really sick of how somehow Kirby and a select other few like SajnMaster somehow keep getting away with being rude to people and when others go to defend the person under attack, suddenly that person who does the defending is in the "wrong."

If you want to ban me or whatever, do what you want. I'm sick of this hypocrisy.

And yes spiral is a friend, and yes like goit said spiral can act like he has an ego, but generally he's a cool guy so you all need to quit bashing. (although goit, wasn't bad and made some good pts so this isn't directed at you goit).

Whatever though, I'm sick of those coming to defend other people always being wrong, that's just backwards and messed up.


I've said my peace, do what you wish

Laura
2004-09-26, 3:19 PM #74
Uh.. how an I biased?
I understand you have the right to say what you want, but its really freakin annoying when you go and say something similar to "Your opinion is wrong"
Kirby and Sajn Master "get away " with being "rude" because they dont break rules. And why the heck are you bringing SAJN into this???
Kirby was simply offering criticism to Spiral.

I'm not going to ban you because you didnt do anything wrong. Everybody has an ego and so far I havent seen anybody bashing Spiral.

I think you need to go take a break and cool down before you post on this thread again.

And now, I go to dinner!
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2004-09-26, 3:36 PM #75
Please, people. This is about Spiral's level, not a big fight over who's ego is bigger. :rolleyes:
DO NOT WANT.
2004-09-26, 4:00 PM #76
Oh no, the opinion police are here!

At least my opinion had some warrent and suggestions behind it. I didn't sit and bash anything, I gave constructive criticism. It seems you're the one with a bias because he's your friend.

It'd be a bit different if I told him his level was /wrong/ and tell him to never open JED again, sort of like what you said.

And I think it's funny that your so upset about me having a valid opinion that, in no way, is protected by anyone else, since you know, it's an opinion.

JediKirby
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2004-09-26, 4:09 PM #77
Quote:
Kirby, let him be. You seem to be the only one who doesn't like it. Everyone else, including me, is encouraging him to keep it up, and you keep saying you want an AvP-style shoot'em up. No. Please.


Obviously you haven't read very much Zell. Several have stated it's boring, nonsensical. People are just choosing to pick on the people who do. First SAJN, who wasn't rude, or insulting, but simply gave his opinion, and then was treated rudely and insulted for it.
Quote:
"I didn't expect anything of you.. and I don't assume anyone ever will"
"no one wants to hear what u have to say"

Whereas SAJN was polite, the response wasn't.
Kirby was similarily received, as I imagine I will be, since this seems to be becoming a "get on the bandwagon or die!" type thing.

Quote:
1. it's one of the first, (if not THE first) JK SP levels that is NOT starwars based. It is something new and fresh.

2. It focuses more on the story than fighting (well volume 1 is more focuses on SETTING up the story).. which is a first in JK.

3. It's one of the first horror levels for SP in JK.


1. Well, it's the second. As for new and fresh, didn't seem so.

2. Story? Didn't see much in the way of that. Sorry.

3. Horror? It was supposed to be scary in there somewhere? I don't find anything scary about walking through long empty hallways with the occasional creaking sound.

Ok, so what about the level? Well, it didn't seem very original. The first things I saw of this a year or so ago, seemed almost copied right off that Disney "Alien Attack" ride (or whatever it's called... the one with the alien in the tube which suddenly gets free. The intro did nothing to change that. Replace Excess Inc. with Umbrella Corporation, and it's almost the exact beginning of the Resident Evil movie. Hell, even half the premise is the same. Being sent into the abandoned lab to retrieve info on what's happened, while not being told what's "really" going on there. Zombies to aliens, and it's seems rather similar. Themes seem to be generally borrowed for this.

As for the architecture, arrangement of the lab, it was rather boring and nonsensical. First off, humans prefer linearity. That means, easy, simplified arrangements. A grid, or some sort of overall regular polygon arrangement in general. Second, think about how buildings you've actually seen. Hallways are interconnected, easy to navigate. Doors have purposes. Think about what these people do. What kind of rooms there'd be. Where do they sleep? Where do they eat? Where do they go to the bathroom? For that matter, where do they keep the janitorial supplies? Maintenance supplies? And so on and so forth. It always makes me laugh to see these imperial base levels, and there's nowhere for the troops to sleep, eat, or even take a leak.

For an example, the first level. The only way to navigate it is to take vents, major drops, broken open holes. So what if power is tripped? Who would create a building, where every door basically locks you in, and you can't move anywhere? It'd basically just lock everyone into small rooms to starve to death. Unless they were just lucky enough to have someone at the breakers, or somewhere they were able to get to them.

The lighting could've used improvements. There were bugs which could've been fixed.

The ladder at the beginning annoyed me. It wouldn't have been hard to make it useable. All in all, it was very boring, and not in the slightest scary or even creepy. For those who thought it did, well, I imagine you'd get just as easily scared by turning out the lights and sitting in the dark. Trying to focus it on story is fine... if you actually give a story, and one that halfway makes sense. "He walks down a pointless hallway, knowing only that he has to set off the power breakers put in some unguessable place in this "Lab" without labaratories or any real rooms. He climbs up on top of something to climb into the vent. He crawls through the vent to get to another hallway. He walk around, crawls through some glass. He continues walking." Anyone else bored yet? Yet this is your "story" for several minutes. It's repetitive, it's boring.

Quote:
1. You can't kill stuff till you have a gun.
2. You can't have a gun, until u know you're in danger.
3. You can't be in danger before u get lost... or else u'll turn around and walk right back out the front door.


Very unusual idea, but not a good one. Yes, I understand it's his opinion, but I can state that it isn't good. Why? Well, take a look at other good games. They quite simply prove it's incorrect. Half-Life for example. You don't start out killing stuff with a gun. Nope. If I remember correctly, you're having to evade death before you're even armed. And then, your first weaon for killing stuff: a crowbar. Can't have a gun till you know you're in danger? Well, didn't seem to know you were in danger in HL. Actually, you didn't seem to know what the hell was going on. I don't remember being lost. Problem was, you get cut off from that "front door". And even walking along, I never really felt lost, even going into new, unseen areas. The paths seemed generally linear. You crept along, facing unknown dangers. But dangers you knew existed. It kept you on your guard, and with reason, you were in danger. You could actually get hurt. For example, walking into the tongue of one of the ceiling clutching creatures. First time I did, I was caught off guard. If I'd been walking through a bunch of empty corridors and halls though, I would've been bored, not even interested. It may have been a nice tour, but, yeah, not good for a game. Heh, actually, in your level, I was almost given hope by the swaying things... I thought maybe something like those in HL for a split second, but was then disappointed when I saw they were meaningless and sillly decorations. I wasn't ever "lost". I could've retraced my steps if it weren't for the physical impossibilities. (i.e. falls)

For an example, a much simpler, easier, nicer, and altogether way for the plot to go. They get to the lab, they go in through the front door. See a puddle of blood a ways in front of them at a T-intersection. There's a basic pistol laying next to the blood, and a bloody badge. As they go up to examine it, they trigger the security system, and a massive steel door comes down behind them, trapping them in. Or part of the roof behind them collapses. They go for a ways along abandoned halls, with various marks of blood and fighting, empty rooms with scattered items, blood where a human had been. Half-eaten food, unfinished documents, personal items still set out. They continue on until they find experimentational areas and begin to see pieces of what happened, though they still don't know. They hear shots fired in the distance, followed by a scream, and then a crunch and a wet gurgling sound. Maybe they even see the light of the gun being fired. They come up to find only blood, maybe some smoke in the air.

This was just something short, but would be far more involving, interesting, and "scary". More dramatic. Something far more suited for creating a horror feel.

Yes, completely ignore constructive criticism and only blind yourself to it, believing you're perfect, ignoring any valid points. Yes, do so and never get any better. For 2 years, I would expected far better. Despite what you've said, you've clearly come here expecting to be blindly crazed. Even with the most polite and appropriate criticism, you become rude and defensive. I'll openly state I'm not going to praise something not worthy of it. And this simply doesn't. From some of the other things you've shown for Laboratory, and even somewhat from your other levels, this could have great potential. However, you have nowhere near lived up to that potential. I sincerely hope you do by the time you're done. But for some reason I doubt that.
_ _ _____________ _ _
Wolf Moon
Cast Your Spell On Me
Beware
The Woods At Night
The Wolf Has Come
2004-09-26, 4:22 PM #78
Of course, you go saying that things other people were polite, then got bashed. you were right about you being next.

Why? You insulted spiral :)

It's orginal for JK, except for darkest thing, which I've lost interest in due to lack of sequel *pokes cavey*

The archi is amazing. I don't care what you say about non thingies. Maybe it was super amazing power (excess *is* the leader in power, and would have backup supplies and such, and the breakers monitored at all times) plus, it's the first episode. the aliens couldn't use some kinda mind thing to screw the place up. We haven't even been through half the lab yet, so maybe they lived deeper in it, with no *reason* to get out. Just my little bitso
"Jayne, this is something the Captain has to do for himself"

"N-No it's not!"

"Oh."
2004-09-26, 4:32 PM #79
I don't even particularly like jEDIkIRBY and I agree with all his comments. As JK singleplayer levels go it's fairly good, the cutscenes are on par with the BoaM and ToaM levels, but it just doesn't feel like however many years of hard work it's supposed to represent.
Detty. Professional Expert.
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2004-09-26, 5:22 PM #80
i dont like j-kirb a lot either but i have to agree...

now after playing the level its like some kind of picasso strange place... what was with that one hall way that was contorted and led to nothing? OK if i had your talent (which is unbeliavable) i would have made a 'lobby' at first and have 'points of interest' like broken containers for aliens... papers laying around... and and and blood... now no offense why do these aliens hang there pray and let them sit there... scary yes but why? anyways scary to me is like feeling secure, you know seeing things like in order and comforatble and then seeing where the **** hit the fan and having hell break loose... yes kinda like a doom3 approach but except we never see any good guys alive... and the one hallwayl with the pipes and tubing seemed out of place... you could tell where you spent alot of time on the level and where you just through together parts to piece your archi masterpieces together. Anyway i wish you could start over the whole storyline and stuff cuz first impressions are everything....

Ex: We land on the platform (by helicopter or some other cool eyecandy) and walk into the front doors and see a cutscene of our player looking at the big Express Inc. seal on the floor and wonders why the power is cut off. Then proceeding past the fron desk and seeing things that are ok for the public eye, non-threatening rooms where humans converse and live, and then we get to the 'labortory' keeping your storyline in touch without having random swimming pools...

Spiral you rule i appreciate your time and effort but your method of strategy in scaring the player was null
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