You suffer acne? You have a few spots?
WELL GETS SOME PERSPECTIVE AND THANK YOUR LUCKY STARS U DONT LOOK LIKE THESE UNFORTUNATE PEOPLE!!!
![http://www.aceldama.com/~tomr/media/acne/acne-5.jpg [http://www.aceldama.com/~tomr/media/acne/acne-5.jpg]](http://www.aceldama.com/~tomr/media/acne/acne-5.jpg)
![http://www.aceldama.com/~tomr/media/acne/acne-6.jpg [http://www.aceldama.com/~tomr/media/acne/acne-6.jpg]](http://www.aceldama.com/~tomr/media/acne/acne-6.jpg)
![http://www.aceldama.com/~tomr/media/acne/acne-2.jpg [http://www.aceldama.com/~tomr/media/acne/acne-2.jpg]](http://www.aceldama.com/~tomr/media/acne/acne-2.jpg)
![http://www.versionsofu.com/acne.jpg [http://www.versionsofu.com/acne.jpg]](http://www.versionsofu.com/acne.jpg)
and relatively bad...
http://a248.e.akamai.net/7/248/430/20031008051148/www.merck.com/mrkshared/mmanual/plates/p116_2.gif
So u have a few spots? Go cry to mommy. You are sooooooooooo ugly
I think we have all learned a lesson here?
THINGS COULD ALWAYS BE WORSE!
d.i.s.c.u.s.s
WELL GETS SOME PERSPECTIVE AND THANK YOUR LUCKY STARS U DONT LOOK LIKE THESE UNFORTUNATE PEOPLE!!!
![http://www.aceldama.com/~tomr/media/acne/acne-5.jpg [http://www.aceldama.com/~tomr/media/acne/acne-5.jpg]](http://www.aceldama.com/~tomr/media/acne/acne-5.jpg)
![http://www.aceldama.com/~tomr/media/acne/acne-6.jpg [http://www.aceldama.com/~tomr/media/acne/acne-6.jpg]](http://www.aceldama.com/~tomr/media/acne/acne-6.jpg)
![http://www.aceldama.com/~tomr/media/acne/acne-2.jpg [http://www.aceldama.com/~tomr/media/acne/acne-2.jpg]](http://www.aceldama.com/~tomr/media/acne/acne-2.jpg)
![http://www.versionsofu.com/acne.jpg [http://www.versionsofu.com/acne.jpg]](http://www.versionsofu.com/acne.jpg)
and relatively bad...
http://a248.e.akamai.net/7/248/430/20031008051148/www.merck.com/mrkshared/mmanual/plates/p116_2.gif
So u have a few spots? Go cry to mommy. You are sooooooooooo ugly

I think we have all learned a lesson here?
THINGS COULD ALWAYS BE WORSE!
d.i.s.c.u.s.s
Code:
if(getThingFlags(source) & 0x8){ do her} elseif(getThingFlags(source) & 0x4){ do other babe} else{ do a dude}